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Advance Wars: Days of Ruin

Advance Wars: Days of Ruin


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From: Nintendo
Category: Video Games

List Price: $29.99
Buy New: $16.49
You Save: $13.50 (45%)

Qty 25 In Stock


New (30) Used (7) from $16.49

Avg. Customer Rating: 4.5 out of 5 stars 39 reviews
Sales Rank: 1065

Platform: Nintendo Ds
ESRB: Everyone 10+
Media: Video Game
Batteries Included: No
Operating System: Nintendo DS
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0 x 0

MPN: DSNTRPYW2E
UPC: 045496739447
EAN: 0045496739447
ASIN: B000XJNTMY

Release Date: January 22, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 11-15 of 25
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4 out of 5 stars Best strategy game on the DS so far   May 29, 2008
DoR is a traditional turn-based strategy game set in post apocalyptic future. The game has a lengthy single player campaign (15+ hours, depends how good you are) and a versatile map editor. Also included are some nice multi-player and online modes but to be honest I couldn't care less since I play strategy games for the single player campaign. Don't get me wrong these are a nice addition and I've even used them. The real gem of this game has to be the map editor (Design Room). I've spent most of the 60+ hours that I've put into this game in creating my own maps and then beating them. This has to be one of my favorite strategy game of all time. Before wrapping this review up, I just want to address what others have said about DoR not being as great as Dual Strike. First off I want to make it clear that Advance Wars: Dual Strike is a good game that should also be played. While both games are almost identical in many ways DoR is better balanced. In AW:DS CO powers were often too powerful and could turn the tide of battle. Besides being over powered they were a hassle to obtain since you had to remember to switch CO's after each turn to fill their gauges, that is if you wanted to use their dual strike. You might think you could just ignore the COs but the problem was that the AI opponent would use their dual strike against you. While CO powers are still present in DoR they are more difficult to pull off since you actually have to place your CO into a unit that can be destroyed. When you take into account that COs often buff the stats of surrounding units as well as fortify the unit they travel in, the strategic possibilities are greater. Even if the AI uses their CO you can easily have your units destroy it before it can unleash its full power. In the end all I'm trying to say is if you want to try a portable strategy game then you should make DoR that game.


5 out of 5 stars Advance Wars: Love is a Battle-Field   May 28, 2008
I've been spending my time with three amazing titles: GTAIV, Portal and Advance Wars: Days of Ruin. The latter has proven more challenging than previous versions in the series. The mood is darker, the A.I. more cunning and the new units more diverse. If you like strategy in bite-sized doses, then I highly recommend this title.


4 out of 5 stars Great addition   May 27, 2008
I've been a fan of Advance Wars for a bit now, and thought Dual Strike was a fantastic game. Days of Ruin is better. Having integrated story and training missions is a fantastic addition, and makes the single player mode feel really deep.

I also find the story and characters more compelling. It still gets a bit cheezy on occasion, but if anything that's a nice reminder that this is still, just a war GAME.

Excellent game for anyone who enjoys tactical warfare game. The head to head multiplayer is also a welcome addition.



4 out of 5 stars Entertaining!   May 27, 2008
This game is fun to play... the story is interesting... easy to play and learn, my learning curve is very steep... However... it is going to be harder & harder when you proceed thru the games... (which is good, right?)


5 out of 5 stars Great strategy game   May 8, 2008
I had the original Advance Wars game on the GBA. This game is very similar. There are areas where you can use your stylus, but I've use to use the feature, as I prefer doing everything with the buttons. Honestly, the dual screens aren't utilized very well in this game, but it was never a problem to begin with in the original GBA game, so I can't complain.
The battles are well-thought out, offering differing ways to complete the same mission. There are a TON of units, each offering their strengths and weaknesses.
The storyline is fine, but it's forgetful... it's neat that there are now different branches to the game, offering more replay value.
Gameplay is simple, but complicated, in that it's easy to move units and fire, but a strategy is required to do this efficiently.
The tutorial is well-done, but anyone familiar with a previous Advance Wars will have no problem jumping in.


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