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Dragon Quest Heroes: Rocket Slime

Dragon Quest Heroes: Rocket Slime
From: Square Enix
Category: Video Games

List Price: $14.99
Buy New: $11.21
You Save: $3.78 (25%)

Qty 3 In Stock


New (21) Used (13) from $8.95

Avg. Customer Rating: 4.5 out of 5 stars 47 reviews
Sales Rank: 1524

Platform: Nintendo Ds
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0 x 0
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 90612
Model: 90612
UPC: 662248906126
EAN: 0662248906126
ASIN: B000GA8UAQ

Release Date: September 19, 2006
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: New/Sealed. Free upgrade to first class shipping.

Customer Reviews:
Showing reviews 16-20 of 25
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5 out of 5 stars It was great!   February 15, 2007
 0 out of 1 found this review helpful

I really loved the game. It was totally fun and I enjoyed playing it.


5 out of 5 stars Dragon Quest Heroes: Rocket Slime   January 29, 2007
My ten-year-old son loves this game! He played it on another Nintendo DS machine whose owner highly recommended it, and he just had to have it for himself. It kept his interest and he was challenged as he moved through the levels. He particularly loves the Tank Battles.


5 out of 5 stars Rocket Slime Slams! (Reviewer Age: 8)   January 6, 2007
 2 out of 3 found this review helpful

This game is really fun, but it is kind of easy to beat. My favorite part was the tank battles. You can get stuff for your tank put it in. This was fun because you have to battle someone who is harder than you and it is challenging. You can increase your HP so you can get better than the other tanks and change ammo and crew. The adventure with a storyline was really fun. To beat the game you have to save everyone and this kept me busy. Overall very cool.


4 out of 5 stars Cute fun   December 3, 2006
 4 out of 4 found this review helpful

Dragon Quest: Rocket Slime is a cute, fun game for the DS. Although most of its predecessors in the series are RPGs, this is an action-adventure game in the style of the older Zeldas and such--a 2-D game with an overhead view.

DQ: Rocket Slime looks a bit like it was a GBA game ported to the DS, but the graphics don't detract from the game one bit. The main plot is that you're supposed to save 100 of your slime friends kidnapped and hidden throughout the world, but you're really traveling around looking for items to use as ammo in your giant tanks. The dungeons and battles are fairly easy, but incredibly fun--who wouldn't enjoy sending missiles, arrows, 100-ton weights, empty treasure chests, giant swords, and your slime friends sailing out of a cannon into the enemy's tank?

If you're looking for a fun, easy game to play to pass the time, or if you're just in love with these cute, iconic slimes like I am, Rocket Slime is a good game to get.



5 out of 5 stars Rocks   November 29, 2006
 28 out of 28 found this review helpful

Those slimes from the Dragon Quest series get themselves a game, but unlike usual entries in the franchise, it's not a RPG. Instead, Dragon Quest Heroes: Rocket Slime plays like a cross between Zelda and Advanced Wars, especially with its puzzle-heavy over-world exploration, and epic tank battles. It's easy to dismiss this as a kid's game due to its cartoony presentations, but upon contact, you'll find Rocket Slime a surprisingly deep adventure that will require at least 30 hours of your time to engage - that is, if you intend to fully explore all the secrets and side missions beyond the main storyline.

Rocket Slime is set in the kingdom of Slimenia (geddit?), where the hosts of slimy characters reside. The once peaceful land was soon invaded by a group of monsters known as the Plobs, and its inhabitants were "slime-napped" from the city of Boingburg. Rocket, the son of a warrior in the kingdom, escaped the ordeal, and soon embarked on an adventure to rescue all the 100 captured slimes. The journey sees the little warrior exploring seven locations in Slimenia, each filled with a designated numbers of slimes to rescue. Some of these slimes are easy to get to, but many others will require Rocket to solve puzzles, defeat enemies, down bosses, and even engage in tank battles before they show themselves.

Tank battles are refreshing inclusions into an otherwise generic adventure game. While the "adventure" element of Rocket Slime is interesting enough (solving puzzles like unlocking doors and such), it's the tank battles that will keep you going on and on in Rocket's bid to rescue his family and friends. Each of the seven locations consists of a certain number of tank fights, and Rocket will have to use whatever ammunition at his disposal to reduce the HP of these opponent tanks to zero. That's not the end to a fight though, because reducing a tank to zero HP only serves to open up its engine room, where the "heart" of the tank rests. Rocket will then have to infiltrate the tank, break whatever last line of defence it has, before landing a final blow at its "heart" to finish the fight.

I mentioned earlier that these tank battles remind me of Advanced Wars, but of course, the affairs in Rocket Slime happen very much faster due to their real-time nature. Some time into the game, Rocket can add members to his tank crew. This is where the strategy part of these battles comes in. Rocket can choose from a total of 32 members, but for each battle, he can only use three of them. Some of these members will offer their help upon being rescued, but others will take more convincing (meaning side quests, duh!). Rocket can also add monsters to his helpers list, but he has to collect enough numbers of these enemies before they're willing to help. Each of these members has unique abilities. Some are experts in loading cannons. Some are good at keeping enemies out of Rocket's premises. Some can even infiltrate enemy tanks, sabotage their engine, steal their ammos, and even take out their commander. Depending on the situation, Rocket may have to switch between crew members to fully exploit enemies' weaknesses.

Beyond the rescue of the 100 slimes, Rocket will encounter several side quests. They are optional, and don't impact the flow of the story. However, some of these missions do reward the slime with some powerful ammunition, which will definitely come in useful in a tank battle. The Tank Masters Tournament, for example, pits Rocket and his crew against 13 powerful tank opponents in four different categories. Winning this tournament will unlock the Hero Sword, which is one of the most powerful ammos in the game. The game also has a handful of collection-based side quests, which will take up a large amount of time (often more than playing through the main quest once) to complete. One of these includes collecting all gold trophies of all enemies, which requires you to send 100 each of the game's 20 monsters back to the museum at Boingburg. Another is the collection of all 40 of the game's Alchemy Recipes, which allow Rocket to fully master the trick of combining items to make new ones. All these quests add much value to the game as the player will inadvertently find many things to do after fulfilling the mandatory rescue of 100 slimes. It's easy to enjoy doing them too, because the game's quirky presentations blend in perfectly with its quirky nature - kiddish but surprisingly detailed graphics, catchy and lively music, and dialogue that continuously offers puns so bad that they're actually funny simply speak volumes of the game's production values.

So, here we've it, a kids' game that actually rocks. The marriage between adventure and war game elements make Rocket Slime more than just a run of the mill money-milker bearing the Dragon Quest label. Action-adventure lovers will find this an endearing title that will keep them glued to their DS screens for weeks to come.


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