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Splinter Cell Double Agent

Splinter Cell Double Agent
From: UBI Soft
Category: Video Games

List Price: $19.99
Buy Used: $5.50
You Save: $14.49 (72%)

Qty 1 In Stock


New (20) Used (29) from $5.50

Avg. Customer Rating: 4.5 out of 5 stars 19 reviews
Sales Rank: 3428

Platform: Playstation2
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: PlayStation 2
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 32294
Model: 8888322948
UPC: 008888322948
EAN: 0008888322948
ASIN: B000CC1DLG

Release Date: May 30, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 19
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5 out of 5 stars love it   April 14, 2007
I think this game is GREAT! Everything about is good, the graphics, sound, and the different storylines when you make different choices as a double agent. I always find it a difficult decision, support the JBA or NSA? Espesially when your on the boat in Mexico. But there are a few problems with the game, but there small problems. First, the game is really short, I think it's only 9 levels long. I got up to the last level after about 2 days of playing it. Second, what the hell happened to William Redding and Anna Grimsdottir? I liked them! Now you have Assistant Director Williams. I HATE him. All he does is give you alot of trouble(or at least I think so). If you kill Barnham in jail, you get a gun for the level which really helps. But then in the next level he won't let Lambert give you all your equipment. But overall, it's a very good game.


4 out of 5 stars Sam only gets better   March 17, 2007
 8 out of 8 found this review helpful

I have very few complaints in the Splinter Cell series, if any. Sam himself is a very complex, mysterious, solitary character and a lot of his life experiences have yet to be explored, but we do learn a lot about him and his family--especially in Splinter Cell: Double Agent. (But I won't spoil it) I know many X-box owners say PS2 games don't hold a candle to their system, as a non-X-box user, they're probably right, but I know you certainly can't discount PS2 in its quality. Many a PS2 games have been brilliant in environment, scale, sound, visuals and game play and this is no exception.

The game looks wonderful, I think it looks just as good as Chaos Theory if just a little better. Prison is where you first notice the extreme pristine of the game visuals--water sprinklers look and sound like real water, they drop on the puddles on the floor, smoke and flames actually hinder your viewing, things crinkle and break, sound is excellent.

I know that the trailers played up the Prison aspect as if he was there more than half the game, but that isn't true. A major part of the game, it's only several levels (amazing though they are) but do not get excited about Sam being in OZ for the whole game. *g*

I do miss old characters (Wilkes, Grim) but love to see regulars back.

The game does not stray from its original format, if you've played one SC you've played them all. I know that this game isn't for all gamers, I wouldn't recommend this to someone with little patience, no interest in espionage or stealth, or slow story build up. You can play it as run-and-gun, but I think sneaking is what the game is meant to be and really works best to get the most out of it. The game is really built so you can sneak and not shoot everyone in site.

That said, the AI here is a lot better--in some spots. I noticed that if I was spotted by a guard or some type of security (especially in prison) he did not seem to let up, he used a flashlight (way cool) to seek out my spot and actually came all the up to where I was hiding before I snuck off. They really did try and find you. This is played on Normal mind you. Overall though, SC enemies are not that forthcoming. Usually once they have spotted you they will be on "guard" and just walk back and forth or stand in place making it harder for you to sneak past, annoying and stupid.

Normally they have a 'walk' or 'guard' pattern that you can easily memorize and ease around, most enemies can be easily evaded or killed. However, realistically they will respond to sound and movement, get scared, search shadows if you get too noisy and team up (much like the brilliance in "Chaos Theory" (can you tell I loved CT yet? ;)

I don't think the game is bad, has mini games to keep you a little more interested. The game is pretty linear and can somewhat be easily followed. If you've been a SC fan thus far, you will continue to benefit from this next installment. I do not believe it has gotten worse.

On the note of saving, while saving any time is a complete bonus, I don't like having to 'rewrite' over my last saved game as I also had to in CT. Why can't I have save cells so if I did want to start over somewhere I can, instead of completly saving over all my progress with my new progress? I don't like that and took away a star.

Overall, SCDA tried (and did succeed) to breath new life in the series with new environments and a new disconnected and reckless Sam. If anything new (or continued) I'd like to see are:

--> Even more realistic AI among enemies
--> More relationship between Sam and Lambert
--> Grimsdottir's return
--> More new environments

Well done Ubisoft.




5 out of 5 stars i wanna be a agent when i grow up   March 14, 2007
 0 out of 1 found this review helpful

this game is full of excitement. aww the rush you get when your in a dark room with 5 guys and they all have flashlights and you have to walk really slow or they will hear you. so i throw a glass bottle and they all walk over to that spot. shhhh!!! i take em out 1 by 1. wow!!!


4 out of 5 stars good   February 20, 2007
 0 out of 2 found this review helpful

this game can be challenging, but i like the strategizing that i saw in clancy's pc games (rainbow six) MUCH BETTER.


5 out of 5 stars Nothing broke, nothing to fix...   February 9, 2007
 0 out of 1 found this review helpful

Splinter Cell was, and continues to be, one of the most entertaining games I have ever played. All previous games continue to be playable. They changed very little in the way the game is played and that is a great thing. I wish they had done that with Ghost Recon (they lost me with Ghost Recon 2).

The story remains as captivating as before. I finished it already but the ending is so shocking I am playing again to see if it changes.


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