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Contact

Contact
From: Atlus Video Games
Category: Video Games

List Price: $34.99
Buy New: $10.75
You Save: $24.24 (69%)

Qty 1 In Stock


New (27) Used (12) from $9.24

Avg. Customer Rating: 4.0 out of 5 stars 12 reviews
Sales Rank: 2620

Platform: Nintendo Ds
ESRB: Everyone 10+
Media: Video Game
Batteries Included: No
Operating System: Nintendo DS
Shipping Weight (lbs): 0.2
Dimensions (in): 5.2 x 4.8 x 0.6

MPN: 40003
Model: 730865400034
UPC: 730865400034
EAN: 0730865400034
ASIN: B000035XQ6

Release Date: October 18, 2006
Availability: Usually ships in 1-2 business days
Condition: Not sealed in plastic, but NEW, NEVER USED!!

Customer Reviews:
Showing reviews 6-10 of 12
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3 out of 5 stars Contact Provides Hours of Fun   January 29, 2007
 2 out of 2 found this review helpful

This game is great for the RPG gamer who enjoys all aspects of life. Reminds me a lot of a mix between earth bound and animal crossing.

The only thing I hate is that it is very hard to do multi player (which is required to fully complete the game.) The other person has to have the game cartridge and have to both be able to connect to Wi Fi.

A piece of advice to those planning to share this game with family or friends: Get a separate game for each of you, otherwise you may never get to play again. It is quite addicting.



4 out of 5 stars Contact is made, but a little off the mark...   December 8, 2006
 9 out of 9 found this review helpful

Contact is a greatly hyped game by Atlus Inc. You (the player) have made contact with an enigmatic professor who is being chased by an unknown group. The ship is damaged, and while on the ground abducts a teenager named Terry.

The game claims that it is like nothing ever seen before, but to be honest a lot of what you see in this game is fairly cliché. That's intentional actually; the game takes great pleasure in mocking gaming stereotypes: the villains (inter-galactic space terrorists) hide their identities as an underground rock group, and the government has a cloning program in the works (warning: one of the clones has escaped, codenamed Snake!)

That said, Contact plays fairly well. Combat is pretty hands-off, as you direct Terry to attack an enemy, and then sit back and watch him go at it. You have the option of changing Terry's costume, and recieve bonuses or penalties based on the outfit you are wearing. Some are more physical in nature and others give you magical abilities.

My major issues with the game is how under the radar it is. You have to have a good knowledge of current events and fads in order to understand the in game jokes (The professor in one scene mocks the Riiiiiiiiiidge Racer! comment from E3.) Without this knowledge, a good portion of the game's humor goes right over your head. Also the game is extremely short---maybe 10 hours in length. That's a real shame, because the game does have many memorable and original scenes. Unfortuneately, many of the games side-quests are hidden meaning you have to do most of the game main story to unlock them. To top it off, the ending is rather dissapointing.

That said, Contact is a great game that really needed some more adventure. It also really needs a sequel, but if Atlus delivers, it's likely to suffer from many of the same flaws.



3 out of 5 stars Nothing spectacular   November 27, 2006
 24 out of 37 found this review helpful

Contact for the DS is a weird little RPG that had some hype surrounding it, but disregard anything good you might have heard. Looking like a bastard offspring of Earthbound for the Super Nintendo, Contact offers some nice dungeon type areas, quirky characters, and nice side quests, but the rest of it feels as if we've seen all this before, and seen it done better to boot. What really hurts Contact is the incredibly boring and repetitive combat, in which each side trades hits until one goes down. The combat alone makes Contact suffer, not to mention the bland graphics, tacked on touch screen controls and features, and a surprisingly short main quest for an RPG. There's some Wi-Fi capabilities as well, allowing you to obtain some special items via trades with other players, and that's about all that Contact has to offer. The game has a unique charm to it, and it's not necessarily a hard game to get into, but there's nothing here that brings it to the level of say, Final Fantasy III. All in all, Contact isn't a bad game one bit, but it's far from being anything spectacular.


2 out of 5 stars Too much hype...nothing interesting delivered...   November 22, 2006
 6 out of 11 found this review helpful

After all the Hype about this game I bought it...well in my opinion it just felt flat on its face. The game simply is not very intersting and the storyline can be plain boring. There are other RPGs out there that are better and you simply get immersed in the story line quickly. The battles get boring extremely quickly since all you do is kinda point and tap the same guys over and over. The "costumes" and "decals" are kinda stupid. Many said this was the next EARTHBOUND, well is NOT and not even close. The Nintendo DS has so much potential and this game does not deliver in graphics, sound , game play and fun. dont get me wrong the game is not horrible by any means but defitnetly not that good either. check out some reviews out there before you buy it.


4 out of 5 stars good RPG/puzzle-solving game   November 12, 2006
 36 out of 39 found this review helpful

I bought "Contact" based on positive hype, without knowing much about it at all. I'm not disappointed. "Contact" has proven to be a very enjoyable distraction for me ever since it came out.

The premise of the game is that you are helping a boy called Terry who is moored on a deserted island with a wacky professor. You are communicating with the professor via your DS and guiding Terry's movements (although he doesn't know you're there).

Terry's mission is to help the professor find his ship's fuel cells while solving mysteries and puzzles, fighting bad guys, and gaining skills. In this sense, the game is just like most RPGs, but I believe that the level of gameplay is more sophisticated than your typical Final Fantasy or Zelda-type venture. Many elements of the game are borrowed from those successful series, but they are also combined with puzzle game elements and even "life simulation" elements such as those of Harvest Moon. Terry recharges energy by eating food he finds -- there are many different sorts -- sleeping in his bed, or taking a warm bath. He can fight enemies using weapons he picks up. And he can find and interact with items and clues that help him complete his quest and go back home. One of the cutest features is that he can acquire and change into outfits that enable him to use skills like cooking.

It's not difficult to get used to the intuitive game play, especially after a brief read through the instructions. You can be at home equally using the stylus or the console buttons. What was interesting to me is that Terry can collect and stick on different decals that produce various effects, and you even peel the decals off their backings, like in real life, although using the stylus.

Overall, this is a very interesting kind of game, and one that makes full use of the DS's unique capabilities such as dual screens. If you're a fan of any of the genres mentioned above, you won't be disappointed by "Contact."


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