|
| 
| From: Nintendo Category: Video Games
List Price: $49.99 Buy Used: $26.99 You Save: $23.00 (46%)
New (59) Used (40) from $26.99
Avg. Customer Rating: 330 reviews Sales Rank: 28
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 3 Dimensions (in): 0 x 0 x 0
MPN: WI-RVLPRMGE UPC: 045496900434 EAN: 0045496900434 ASIN: B000FQ9QVI
Release Date: November 12, 2007 Availability: Usually ships in 1-2 business days Condition: Ships in retail case with instruction booklet. Tested, plays like new.
|
| Customer Reviews:
Arguablly the greatest title this generation August 17, 2008 I have been gaming for a long time and nintendo is the most memorable part of my early childhood. I have played many games through all of my gaming years and I have to say that this is arguably not only the best 3D mario game to date, as well as the best game this generation, but quite simply one of the greatest games Ever created. If I could describe it in one word, that word would be masterpeice. It is truly a work of art that comes along ever so rarley. I will go into the specifics.
Gameplay: This is truly platforming at its best. It controls pretty much the same as mario 64 did. but better. You press A to jump, press A three times to triple jump, press Z and then A to td a back flip, and move mario with the analog stick. Of course there are also some wii specific controls like shaking the remote to make mario spin which works flawlessly and feels fantastic, aiming at the screen to pick up star shards, there are also levils where you will ride on a glass ball or steer a manta ray and that also feels great. What realy sets this game apart is its new gravity affects. It is a joy to just stand on one planetoid, press A, and float to another. Things will go upside down, rightside up, and all over the place, it is truly a workm of genious. This game probably has the best levil desighn of any 3D game period, I have never seen levils desighned the way they are in this game, there is just so much care, thaught, variety, and imagination in all of these different galaxys. The boss battles are truly epic, esspecially the ones with bowser, and each require uniqe ways to beat them. The galaxys are all seamlessly connected through the huge spaceship called the comet observatory, which is a very well desighned hub. I could go on and on about how amazing it is but simply put, this is gameplay at its best.
Graphics: These are easily the best graphics on the wii. It proves that wii is more powerfull than consoles prior to it. It has crisp textures, great lighting effects, huge draw distances, advanced partical effects, heat distortion, transparencies, specularity, and bump mapping. The explosions are spectacular, the charecters look great and animate flawllessly, especially bowser whos hair moves in the wind, lava looks just like the real thing and will almost make you feel the heat from looking at it. Galaxy proves though, that graphics are much more than just polygons. It as a Beutifall colorfull art style that is varied and spread throughout all of the galaxys with different looking enemies and planets, and galaxys alltogether, it portays the final fronteir in such a beutifall way that its just breathtaking. One of the best artistic acheivments in a game ever. This is a beutifall game.
Sound: the Orchestrated soundtrack is absolutley Amazing, you will find yourself singing and humming them through all of your day to day activities. It has classic mario themes as well as new ones like bowser epic boss battle music, space junk galaxy, gusty garden galaxy, melty molten galaxy, and many many more. It arguably is home to some of Nintendos finest soundtrack in history.
Replay value: You will never tire of this masterpeice, you will go back and replay it over and over and over, people will still be playing this game fot generations to come.
Super Mario Galaxy is a truly Groundbreaking acheivment. It is a game that comes along way to rarely and I cannot stress enouph how amazing it is. This game will be looked back on as a classic and I cannot think of any game this generation that I would rather play on any console. This game is Absolutely a must buy if you own a wii and if you do not own one, it alone justifies the purches for one. This is truly one of the greatest games of all time.
My kids love this game August 9, 2008 1 out of 1 found this review helpful
It would not be fair for me to write a review based on my opinion. What I can tell you is that this is in the top 25% (out of 12 Wii games) of the games we have that my 8 year old and 10 year old girl like.
Decent fun. But not Mario enough. August 4, 2008 1 out of 2 found this review helpful
Introduction I love Mario games. Mario is probably my all time favorite hero, next to Ryo from Shenmue. I've played and finished probably all mainstream Mario titles. Frankly, I'm always a bit ticked off that Nintendo focuses more on Zelda than Mario. It always seems like they barely get one Mario title out the door with each console. The new releases of Mario, New Super Mario Bros. & Super Mario Galaxy, were disappointing in the level of challenge they presented compared to previous games. I've finished the game with 96 stars. What's left are some of the purple comet levels, some hidden stars, including a green one. I was borrowing the Wii from my brother and I had to return it and I have more games to play that need to finish during my vacation. I feel like I have finished that game though and what's left is extras that, if I wanted to play, would have fun doing so.
Story While the Mushroom kingdom is in celebration, Bowser shows up in Airships, taken from Super Mario Bros. 3, and starts bombing the ground. Then a flying saucer lifts the castle into space with Mario still on it. When they get into space, a Magikoopa knocks Mario off and he falls on a small planet orbiting outside of Earth, or whichever planet the Mushroom Kingdom belongs to. It is there that you are given the power to spin by Rosalina, which is your main attack and will allow you to travel through space via Launch Stars. Wind them up and they boost you to a predestined location. When you find your first Grand Star, it takes you to a space station called the Comet Observatory and you speak again with Rosalina, the keeper of the observatory. The story's main focus is on Rosalina, the newborn stars that populate her observatory called Lumas, and how her Comet Observatory came to be. It is told to you in chapters when Rosalina reads the story to the Lumas in the library room. New chapters become available after a certain amount of stars are collected. The usual Mario story still applies, but there is significantly more focus on explaining who all these new characters are. Mario Galaxy is different from other Mario games in that it seems to be more mature. The soundtrack sounds less goofy. There is a story attached to it that tries to provoke emotion. Even the ending seems to give some deep insight. Also, when you die, it's kind of graphic: Mario looks like he's reaching for the win with his last bit of energy. This feels almost too different at times, but it does give a new dimension to Mario games and makes me wonder how far they'll take it in the next Mario. Sometimes, it's just way overdramatic. When Mario gets a grand star, he does all these special flips in the air and flies around with the star as if he's in flirting with it. It looks stupid and stands out from the rest of the image the game presents. Speaking of things that are overdone, Mario Galaxy also has too many menus when you want to enter a galaxy. You have to be pulled by a Pull Star, then you have to choose a galaxy, then you start flying to it, then you choose a star, then the star spins, and finally you fly to the galaxy. Why can't I just enter the room, select a galaxy and a star in the same screen, and then fly to the galaxy? At least there are no loading times.
Gameplay Mario Galaxy is played using the Wiimote. Flicking your wrist makes Mario spin. The other major use the Wiimote provides is as a pointer to collect Star Bits and to make Mario navigate through Pull Stars, which you can use to pull Mario across space. The Wiimote doesn't contribute anything exceptional to Mario Galaxy. It looks like they were trying to experiment with new ways to play with the Wiimote as well. You'll see this in very rare occasions. Nintendo forces us to use the Wiimote in a non-intuitive way. And it's frustrating when I kept dying, because I knew I could do it with the analog stick, which is generally used to move Mario, but it just sits there doing nothing. Controlling the camera is very limited, which I guess isn't too bad because I have to readjust my hand to reach the camera controls anyway. But it sometimes makes controlling Mario difficult. I think a lot of the difficulty of the game stems from the weird camera angles that make it difficult to judge exactly how you're supposed to move. Just like every new Mario game, there are new power-ups. This time there is: Bee Mario, which allows you to fly like a Bee for limited amount of time; Rainbow Mario, a limited time power-up that functions like the star in other Mario games; Boo Mario, which turns him into a ghost allowing him to go through certain walls; Ice Mario, which lets Mario turn any water he touches into a platform of ice; Fire Mario, which allows Mario to throw fireballs (a little awkward with the Wiimote); Spring Mario, which allows him to jump really high, and it looks cute. And there is also a secret power-up that isn't mentioned in the book. But I think you can only use it in two areas of the game, which is a shame. Instead of a castle as in Mario 64, Galaxy takes place in the Comet Observatory, which is made up of a number of small observatories, each with a theme. Each observatory has five galaxies associated with it, each with a sub-theme. Each galaxy has a certain number of planets in it depending on its design. Basically, each Galaxy is a level. Inside each galaxy there could be a bunch of small planets or there could be one big planet and it may have a few small planets around it. Most galaxies start out with three stars to collect, although the count will increase later as you complete it. While some people think that these sphere levels are revolutionary, I don't. It's been done before, creates camera and control issues, and makes it difficult to see where you've been and where you're going because you can only see a portion of the level at a time. Galaxy never got boring from beginning to end as there were always new things to see and do. But it did start out slow for me and I wasn't impressed. It was too easy and jumping from tiny planet to tiny planet was just unfulfilling. It was very linear and hardly required any exploring. After about 20 stars or so the game introduced much more challenging level deigns and more exploring was needed and it became more fun, but never surpassed the fun in Mario 64.
Other Thoughts The in-game graphics, generally, met my expectations and sometimes surpassed them with how much attention to detail was. For instance, when Mario is underwater, he looks like he's holding his breath. I don't remember more examples, but did notice more of these that made Galaxy seem more like a living breathing universe. The only way they could improve the in-game graphics is to have higher resolution rendering, implement some much needed Anti-aliasing to smooth out those edges everywhere, and clear up some color banding that appears in some levels. They could also improve the (Full Motion Videos) FMVs. They try to look like in-game cut-scenes, but seem foggy, looking almost as bad as the FMVs in Super Mario Sunshine. And the beach levels have too much bloom, giving them an unnatural look.
Conclusion Super Mario Galaxy is the successor to Super Mario Sunshine, but touted as the true successor of Super Mario 64. While it did return to the formula of Mario 64, I must say that I enjoyed Super Mario Sunshine more. And I don't mean that in the capacity that Mario Sunshine didn't score very high, so Galaxy must be a bad game. My personal taste was that Mario Sunshine was a good game and so is Super Mario Galaxy. It just feels like there something missing from Galaxy, yet I don't know what it is. What I do know is that I'm not fully satisfied with Galaxy as a Mario game. But Galaxy is still a good game that can last you for hours of fun.
Only if you already love Mario July 31, 2008 2 out of 3 found this review helpful
Okay, maybe I'm not even qualified to write a review for this game, because I'm probably not the intended audience. I've never spent more than a few hours on a Mario game.
I play games like The Sims and Civilization on my Mac, and my favorite Wii games have been those like Endless Ocean: Dive, Discover, Dream, Wii Sports, Rayman Raving Rabbids -- games where I'm not constantly dying. But I also really enjoyed The Legend of Zelda: Twilight Princess, at least for the weekend it was in my possession, so I thought maybe this one would be up my alley as well.
I was wrong. Perhaps it's because I don't have any nostalgic attachment to Mario, but I found the game and plot less-than-compelling. Collect stars and save the princess from the bad guy, blah blah blah. By the third galaxy or so, I was dying so frequently that playing itself wasn't fun, and with no plot to keep me interested, I gave up on it after just a couple of hours of play.
I'm okay with constant dying and restarts in games like Zack & Wiki, when it's the result of not having solved the puzzle yet; I lose enthusiasm quickly when it's entirely related to my control over my left thumb. I don't, by the way, think I have unusually bad fine motor skills, though I'll admit my twitch-skills aren't those of a long-time console gamer.
All in all, I'm sure that for those devoted to the franchise, this is a fun new twist. The game doesn't seem, though, to use the Wii controllers in any novel ways (at least not in the beginning stages). If you weren't into previous Mario games, I can't imagine this would hold much appeal either.
Awesome July 31, 2008 1 out of 3 found this review helpful
I have always been a Mario loyalist, shying away from the shoot-'em-dead games with blood and guts. It took me FOREVER to find the Wii and Mario Galaxy was the first game I bought. I love this game. I've heard several people complain about the camera angles, which yes, are annoying BUT that adds to the challenge. Can you reach the top of the mountain or jump onto that cliff when you really can't see where you're going to land? It all adds to the challenge of the game. I also found the levels in this game (finally) more challenging than those in Mario 64 which I always felt was too easy. The music is awesome too! Throwbacks to original Mario games will send you into nostalgia, if you're like me and remember the originals. All over I truly love this game & though I have yet to beat it, I am sure I will eventually.
|
|
|
Web Hosting & Domain Registration | |