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| From: Electronic Arts Category: Video Games
List Price: $19.99 Buy New: $9.90 You Save: $10.09 (50%)
New (25) Used (2) from $8.00
Avg. Customer Rating: 26 reviews Sales Rank: 1376
Format: Dvd-rom Platforms: Windows 98, Windows 2000, Windows Xp ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15358 UPC: 014633153583 EAN: 0014633153583 ASIN: B000YJ09QW
Release Date: March 24, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New Sealed. Usually shipped within 24 yours with USPS delivery confirmation.
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| Customer Reviews:
Key MP features don't work- skip this game May 15, 2008 4 out of 5 found this review helpful
First off, if you only play C&C for the single player then buy the game, you'll like it. It's a little slower than Tiberium Wars, but not terribly. Also I cannot speak for the online gaming; haven't bothered with it but I hear it is flawed.
The main reason I give KW a low score is because network games that played just fine in TW no longer work in KW... a high number of games are plagued with a de-sync error that will not let you finish. Also, if you are buying for the Risk-like Global Conquest mode, don't bother... you are not allowed to play against humans as the manual implies.
So, months later the gamers are stuck waiting for a patch. EA has really bungled this one with an untested, rushed, buggy piece of junkware. They are not doing much to address the problem and their support # people are clueless. C&C is made for multiplayer, and this game does not deliver... I wouldn't even recommend C&C in the future based on this, and I've been a fan for many years. Westwood and even Blizzard did much better in the past.
Let the games begin. May 3, 2008 1 out of 1 found this review helpful
Great game, kind of irritating because its so like Tiberium wars, just the more maps and more factions. There goes more money.
What I don't like is that every now and then the game would de-sync---in the middle of our game.
Otherwise the upgrades and different factions add an interesting twist and works well based on your type of strategy--if you like air units, infantry or attack vehicles.
Great game. April 29, 2008 1 out of 1 found this review helpful
I'm just going to mention a few thing since everything else good has already been said.
Firstly, the Global Conquest feature is really addicting, its like having a campaign and skirmish combined into one uber gametype that you can play over and over again without it getting boring.
Secondly, this expansion expands the storyline a lot. You can expect either another expansion or a C&C4.
Thirdly, I find that the new units and subfactions make it a little more stratigic than before. Now you really can do some hurt without overwhelming hordes of tanks.
Lacking something... April 27, 2008 While Kane's Wrath seems to be jammed packed with additional options, maps, and units for the fast paced and generally successful C&C3, there just seems to be a general lack of character and "oomph" factor. The new campaign is relatively disappointing, mostly because it goes BACKWARDS in time rather than advancing the somewhat ambiguous endings of the original C&C3 campaigns. Kane still chews up the scenery, but the additional characters (BSG's Carl Lumbly and Eli Stone's Natasha Henstridge) fall a bit flat.
The expansion misses several opportunities for really differentiating the sides, and while it has some neat additions (the caterpillar like contraption the Scrinn get) there is no where near the neat dynamic that was present in Zero Hour, the expansion to C&C:Generals which is hailed as being one of the best expansion packs in C&C series history.
The conquest mode and its risk style map is confusing, not well explained in the manual, and ultimately a bit boring, not streamlined and entertaining like its competition Dawn of War SoulStorm.
C&C junkies will want this, but I find that this expansion does not have the addicting qualities that the original C&C3 had, which had me literally playing "one more mission" just to see what happened next.
Good for an expansion pack April 24, 2008 I've thoroughly enjoyed the Command & Conquer Series and while this expansion pack is not much different from Tiberium Wars, they did make the effort to create a decent campaign mode. There are a few new units and enough new content to keep a fan happy for at least a few days.
The global conflict mode can be completed in about 2 hours (as long as you let the computer play the battles for you). The mode is new and felt short and experimental, but it was an enjoyable variation on the game.
Since there is only one campaign where you play Nod (Tiberium Wars had campaigns for all 3 races), the expansion pack is less value-for-money than Tiberium Wars. But as a fan I still thought it was worth the cost.
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