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| From: Square Enix Category: Video Games
List Price: $39.99 Buy New: $15.85 You Save: $24.14 (60%)
New (36) Used (8) from $15.29
Avg. Customer Rating: 13 reviews Sales Rank: 1864
Platform: Nintendo Wii ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 90720 UPC: 662248907208 EAN: 0662248907208 ASIN: B0010YOQIC
Release Date: February 20, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Not bad, but the the control issues take it down July 9, 2008 0 out of 1 found this review helpful
Like most good Wii games, "it's a good game, but..." At the new clearance price, the game is a good buy for some sword swinging fun. Don't expect an RPG. It's like a lightgun game with slashing instead of shooting. If you can forgive the less than accurate controls, you'll like this game. It's not too long, but for my off and on wii play, it's just right.
The bad: -The controls in the town are ridiculous. Where in the world are my nunchuk controls? Use left and right on the wiimote to turn (rotate) left and right and use forward and back to move forward and back. What where they thinking? Why didn't this change in the US version? These controls, the large movement area to cover in the town, and the slight load between sections of town make the game seem amateurish. It also makes me dread my time in the town. -The wiimote sword swinging controls just aren't good enough. They expect a robot to swinging the remote. People don't move in perfect movement. We tend to twist. Our hands bounce a little bit when we stop. Any deviation from a perfect movement and it comes out wrong. It's also hard to stab.
The good: -It's entertaining -It's humorous -it looks good -even with the bad controls, it's completely playable -the story isn't bad -voices in the main cutscenes
DQS is a great pick-up and play RPG March 31, 2008 5 out of 5 found this review helpful
I think this game stands up really well as an introduction the the "Japanese RPG" genre of console games. It utilizes the Wii-mote very effectively game play is solid and fun. The visuals are bright and beautiful and the voice acting the best I've heard in a Japanese-to-English port. The story is a fun and typical entry in the genre and works well. I am a "casual" gamer ... with little more than a few hours at a time to commit to playing the game and I found the length to be satisfactory. I find nothing to complain about in the game and enjoyed playing it immensely. Bonus, as the interface is so very simple, my 3 year old daughter was able to play through an entire "dungeon level" with very little assistance from me. She was so excited to be able to play "daddy's" game. I was pretty proud of that myself. I am a fan of old school RPGs and give this a strong recommendation.
Yuck. March 29, 2008 3 out of 6 found this review helpful
So we bought this game because we played the prior Dragon Quest VIII -- and loved it! We couldn't stop playing it until we finally beat it.
I pre-ordered this game, convinced that it would be just as awesome and consuming on the Wii.
However, I wish I had waited and rented it. We loved Dragon Quest VIII because of the unlimited freedom to explore. This game's rail system ends all of that. Oh, you can turn left or right every so often when exploring an area, but you still have to go back to the intersection and take the correct path. The swordplay feature is ok, although not very accurate. Loading between areas is also time-consuming, even in areas of the one town where you play.
For an RPG, this game is terribly confining. If you want a good RPG for the Wii, I would highly recommend Zelda. I know I'll be trading this game in as soon as possible.
Disappointing Game... March 13, 2008 1 out of 1 found this review helpful
Having played and enjoyed previous Dragon Quest games, I bought Dragon Quest: Swords for my Wii hoping for an engaging, well-developed game. Unfortunately, like many other reviewers, I was disappointed with most aspects of the game.
The biggest disappointment was the game's length. As others have said, the game is simply too short. As a rather meticulous gamer, I explore every portion of a game while playing. I even took some time to level up characters by replaying a few chapters. Even with my exploring (which was severely limited by the game's length) and leveling up, the game was incredibly short. Even in the cutscenes after the "Final Battle" I kept hoping that the game would have some twist that would provide more playing time.
Another disappointment was how easy the game was to beat. It was not challenging at all. Each of the bosses had an easy-to-find weakness and were predictable in their attacks. Even the final boss battle, though longer than the previous ones, was easy.
The game did not live up to previous Dragon Quest games. I would strongely recommend not buying this game. It doesn't provide the development or challenges that I had hoped for. As a previous reviewer pointed out, the game has almost no replay value. In fact, I finished the game yesterday and will be selling it today.
It's fun for what it is, but lower your expectations March 6, 2008 17 out of 18 found this review helpful
I enjoyed Dragon Quest Swords more than other folks simply because I had read a lot of negative reviews prior to playing it and I wasn't expecting much. I get the feeling that some of the critics were expecting a first-person Dragon Quest RPG with real action battles. This is actually more like a light-gun game where you use swords and have the ability to do some mild RPG tweaks to your character. The RPG elements are about as extensive as Shining in the Darkness for Sega Genesis, that is, they are about as basic as you can get. For what it is, though, Dragon Quest Swords is very good.
The accurate sword and shield controls add a lot of strategy and fun to the experience, but again, you need to reset your expectations. You can't simply flail your arms around and expect the Wii to read your motions. You have to hold your wrist fairly steady and slash in a controlled motion as prescribed by the game. The result is a game that almost always reads your motions accurately. The only thing I'm having trouble mastering is the thrust/stab motion.
If you are expecting to hear Dragon Quest music performed and recorded from a real orchestra like in Dragon Quest VIII, you may be taken aback by the fact that the Swords soundtrack is in the MIDI format. The compositions are beautiful, but the quality is a step down from what we got on Playstation 2.
People are saying that this game is too short. I hear some folks saying it can be completed in 4 hours. These people probably didn't play through the levels more than once and try to improve their score. They probably didn't explore all the branching paths and see everything there is to see. It took me 9 hours to beat the main game, and after you beat the quest NEW branching paths open up in each of the 8 levels, so there is some exploring to be done after the credits roll.
Overall, DQS is getting a bad rap because people's expectations are set too high. That's not to say I think the game is worth the full $50, however. If I were you I'd wait for a price drop or rent it, and then you'll be able to feel like you're getting your money's worth.
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