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Crisis Core: Final Fantasy VII with Limited Edition UMD Case

Crisis Core: Final Fantasy VII with Limited Edition UMD Case


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From: Square Enix
Category: Video Games

Buy New: $71.98

Qty 77 In Stock


New (4) Used (2) from $69.99

Avg. Customer Rating: 4.5 out of 5 stars 61 reviews
Sales Rank: 2582

Platform: Sony Psp
ESRB: Teen
Media: Video Game
Edition: Limited
Age: 12 - 20 years
Operating System: Sony PSP
Shipping Weight (lbs): 0.3
Dimensions (in): 7 x 4.1 x 0.6

MPN: 90722
UPC: 662248907253
EAN: 0662248907253
ASIN: B0010YOQIW

Release Date: March 25, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand new Item. CD, DVD, Book, VHS more than 400 000 titles to choose from. ALL days Low Price !

Customer Reviews:
Showing reviews 16-20 of 25
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3 out of 5 stars Could Have Been Better   May 2, 2008
 2 out of 2 found this review helpful

Story (8/10): Great story as it relates to Zack but contains gaps in the plot for the other characters, leaving the overall experience not quite connected.

Graphics (10/10): One of the best for the PSP.

Sound (10/10): Usually I zone out the sound on most games but not this one. Voice acting and music were great. Music contains hints of the original FFVII along with its own.

Control (4/10): Poor use of buttons. There is one attack, one dodge, and one block button. The block button is basically useless. I used it for 2 battles against Summons and that is it, I used the dodge for the remaining 98% of the game. Both Magic and physical attacks are mapped to the X button and you use the L&R shoulder buttons to switch through them which can be kind of a pain. With 4 buttons, they should have used one for dodge, 2 for attacks (think GOW's small and heavy attacks), and one for magic. The only positive is that the controls are responsive.

Gameplay (4/10): This is were the game really fails. Crisis Core is a low level Hack n' Slash game especially considering the one button attack command. All battles are basically the same no matter the monster and the "side quests" are dull and really don't give you anything of value.

Overall (7/10): While the production values are great, the gameplay is really lacking. The story will carry you though the game at most once. The only reason for replay would be to collect all the items.



5 out of 5 stars Best RPG for psp yet.   May 2, 2008
This game is the best game i have played for psp yet. This game have beautiful graphics, is easy to learn how to use the commands, and it have mission mode wich is good to get some extra items and learn a little more about the main char. I recomend this game to any 1 who like rpg or action games. 2 thumbs UP for the final fantasy 7 series creators.


4 out of 5 stars Surprisingly big for a handheld game   April 28, 2008
 3 out of 3 found this review helpful

Crisis Core: Final Fantasy VII is a prequel to that 1997 PlayStation masterpiece. In it, the player controls Zack Fair, SOLDIER 2nd Class, as he tries to solve the mystery behind Project G.

Like most RPGs, the most important thing is the plot. It is interesting, then, that Crisis Core's story is at once both flawed, yet somehow satisfying.

The bulk of the plot has little to do with Final Fantasy VII. There are cameos (Yuffie makes an early appearance), and Zack does play a minor part in some events alluded to in the original game, but its strongest ties to Final Fantasy VII are shown in the late chapters during the infamous Nibelheim incident. The rest seems rather like an effort by the developers to delay getting to that pivotal point for as long as possible.

Thankfully, the story is saved by strong characterization and decent voice acting. Zack is a pretty likeable fellow, despite falling prey to some standard anime hero cliches. At the very least, he's a refreshing change of pace from the antiheros polluting the digital landscape today. Angeal and Genesis are two new characters. Unfortunately, both are a bit bland. Angeal is the stodgy, family-honor-above-all type, whereas Genesis is primarily a pretentious villain. All hype, but very little substance. Aerith is mostly like her Final Fantasy VII counterpart - kind, sweet, a bit ditzy. Sephiroth fills the brooding quota nicely, and actually has a much appreciated hint of dark humor.

The gameplay is most likely the attribute that will determine review scores. Materia makes a comeback, but opperates somewhat differently than it did in the original game. Materia are magic orbs that grant Zack both abilities (magical or otherwise) as well as stat boosts. He can equip six at a time. The most notable aspect of materia, however, is the ability to fuse two materia (and later, one item) into a new materia. This gives the player the ability to customize Zack's stats as well as grant him powerful new abilities. Zack can also equip up to four items which also impact his stats.

Combat is fun and simple, but has a twist. Everything is done in real time. You'll control Zack around the battlefield, automatically targetting the nearest target. The most notable feature of combat is the Digital Mind Wave, or DMW.

The DMW is a slot machine in the upper left of the screen that is always cycling through images and numbers. If two numbers are 7, you'll get a status boost for a short duration. If the first and last image are identical, combat will stop, and the slots will cover the entire screen. It is here where several things can happen: Zack's materia will gain a level, Zack himself will gain a level, or a limit break will be triggered, resulting in a special attack or summoned monster spell. The 'problem' with the DMW is that it's seemingly random (although one's EXP does seem to be counted in the background, so Zack will gain levels at a normal rate) and there's no way for the user to control the slots. There's a large amount of luck involved getting a useful limit break (or any limit break at all). I personally don't mind the DMW, but your mileage may vary.

Graphically, the game is a powerhouse. It looks very impressive, and makes the world of Final Fantasy VII seem very much alive. Action is fluid, and even the non-pre-rendered cutscenes are impressive. It's one of the best looking games of the year, regardless of platform.

Musically, Crisis Core is very strong. Between its original tracks and the reimagined originals, the game leaves little to be desired on that front. I actually got chills watching the title screen's movie, and much of that stems from the music. Simply great.

In closing, Crisis Core: Final Fantasy VII is a great game. Square-Enix crammed a whole lot of game in a tiny package, but it doesn't suffer for it. Instead, it's one of the best experiences of the year, a must for Final Fantasy VII fans, and a worthy addition to any gamer's library.



5 out of 5 stars Worth it   April 28, 2008
This game is the main reason I purchase PSP. If you are curious about Zack's role which was not fully revealed in FF7, you must play this game. The graphic is really good, and the control is very easy to get used to and fun. However, you may find yourself doing the missions more than doing the main story line, but I would still say it is worth to play it.


4 out of 5 stars Enjoyable!   April 27, 2008
My strongest impressions from FFVII:CC is:

Awesome story, but lacking in true "epicness" as it is way too short. This is fleshed out by a "missions-system" that allow you to instantly start a kind of mission-minigame. Unfortunately, these missions are somewhat repetitive and after the first ten or so, they're just plain boring.

The big pinch with this game is that so much playtime is laid at these missions, and not at the story! Otherwise I would have given this game a clear 5/5 stars.

As for gfx: Top notch for the psp-system.
As for music/sound: Lovely! Even the voice-acting is really good, though I miss the option to tweak settings to spoken language Japanese, and English subtitles.


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