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Red Steel

Red Steel


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From: UBI Soft
Category: Video Games

List Price: $19.99
Buy Used: $8.80
You Save: $11.19 (56%)

Qty 1 In Stock


New (34) Used (34) from $8.80

Avg. Customer Rating: 3.5 out of 5 stars 80 reviews
Sales Rank: 2327

Platform: Nintendo Wii
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: 17324
Model: 17324
UPC: 008888173243
EAN: 0827307949319
ASIN: B000G7PMX2

Release Date: November 15, 2006
Availability: Usually ships in 1-2 business days
Condition: Disc Only in a Replacement case. No artwork and no instructions. 100% guaranteed!! Money Back Guarantee if not satisfied!! All my items are IN STOCK, your order will never be backordered or cancelled!

Customer Reviews:
Showing reviews 21-25 of 25
 « PREV  
1 2 3 4 5

4 out of 5 stars You won't get it if you stop after the first level...   June 11, 2007
 4 out of 4 found this review helpful

To all the haters out there: you won't enjoy the game if you stop playing after the first level. Honestly, there's no point in even writing a review if you haven't beaten the whole thing.

Red Steel is an excellent stab at the FPS genre on the Wii. Granted, at the beginning I was about ready to shut it off because of the step learning curve, but once you nail down the controls you don't even notice them. I cannot make this any clearer: The Controls Will Take Some Getting Used To, Give Them Time.

The first part of the game is decent, but once you travel to Tokyo in the game it starts picking up. The gunfights in this part of the game are simply some of the best I have ever experienced, something that is contributed to by the vastly destructable environments. Almost everythings in a room can be destroyed in some way or another, and they have a habit of blowing up in a way that looks really, really cool. Glass bottles, cubicle walls, stacks of boxes, whatever. Also, the music that plays whenever you get into a firefight is good at getting your blood pumping. It's different for every level, but it almost always fits right in with the situation. The enemy AI isn't bad, either. The bad guys flank, take cover, advance on you when you fall back to reload, and attempt retreating when you pop back out with guns blazing. There were occasional AI hiccups, such as when they just stop moving or get stuck in objects. I even had one revert to wireframe rendering in the middle of a firefight. But these are rare and for the most part the AI does a good job of putting up a fight. Add all of these things together and you have some insanely intense firefights on your hands.



4 out of 5 stars Great Fun, But Not for Everyone   June 4, 2007
 3 out of 3 found this review helpful

Is this a great game? Well, it depends on what you're looking for. Personally, the only thing I look for in a first person shooter is "how many people/things do I get to shoot"? This game does not skimp on its targets, and the A.I is decent enough to keep the combat interesting (but not so good that you die every other try). People have complained that the controls never become second nature, but that was not the case for me. After the second level, I was moving, aiming, ducking, and firing fine.

One of the most novel aspects of the combat is the ability to slow down time. With this feature you can shoot your attackers five times before they ever fire a shot. This feature also allows you to shoot the weapons out of your opponent's hands. This is especially useful when it comes to group attacks. If you are attacked by a group, and you shoot the leaders gun out of his hand, the whole group surrenders. For me, that never stopped being satisfying.

Lastly, the game allows you to use a sword as well as guns (though only at certain times). The swordplay is innovative, fun, but at times frustrating. Some of the opponents are just down right hard. But learn enough moves, and use them at the appropriate times, and you should be fine. I found the sword fights to be just as much fun as the guns.

This game was, for me, exactly what a first person shooter should be. It was a lot of fun, and well worth a purchase. Though most of you will most likely be content simply renting the game.



3 out of 5 stars it wasnt bad   May 19, 2007
 3 out of 4 found this review helpful

i rented this game at blockbuster and one big problem was the control sensitivity. i would try to aim at a guy and then i would do a 360 degree turn, while the guy was shooting at me. another thing was that the graphics could have been a bit better. other than that, its a great game


4 out of 5 stars Guns and Swords...What more can you want?   April 11, 2007
 5 out of 5 found this review helpful

Red Steel is one of the best Wii FPS (first person shooter). When you play it for the first time, you will definitly be frustrated, but after you play for about 20 minutes, you'll get the hang of it. The main story is that your fiancee is kidnapped and your future father-in-law is murdered by the Yakuza, which is sort of a Japanese mafia. But the best part of the game is the gun and sword fights. The Wii-mote responds very well to your gun and sword movements. The nunchuck lets you move around, jump, and crouch, while the Wii-mote lets you ajust the camera, throw grenedes, shoot your gun, and attack with your sword. Overall,this is definitly one of the best Wii games out on the market right now.


1 out of 5 stars Frustration   March 31, 2007
 6 out of 9 found this review helpful

At first I thought this game was going to be awesome. Sadly I borrowed it from a friend and only kept it one day. It was that bad. The controls are just so uncooperative and annoying. I would just be running along minding my business and then he would point his gun at the sky and start running in circles. Not cool. I think the designers were on the right track at some point (sword play, kicking over tables for cover) but lost their way when the actual camera angles and all that came into perspective. Why do you have to keep the camera level and run/duck/shoot/slash? Why not have a fixed POV and then be able to look around if you need to? I suppose if you have patience (lots and lots of patience) then buy this otherwise do yourself a favor and get something else that wont make you want to throw your controller across the room.

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