NDS (Nintendo DS) Shop
Search Advanced SearchView Cart   Checkout   
 Location:  Home » Nintendo DS » Kids & Family » Star Fox Command  
Categories
Nintendo DS
Nintendo Wii
Narrow your search
Editor's Hot Holiday Picks
Games for Dad
Games for Kids
Games for Mom
Games for Teens
Fantasy
Fighting
Horror
Military & Espionage
Sci-Fi
Shooter
Fantasy
Horror
Military & Espionage
Sci-Fi
Shooter
Related Categories
• Kids & Family
Specialty Stores
• Gift Ideas
Custom Stores
• Action & Adventure
Game Genre of the Month

Star Fox Command

Star Fox Command
From: Nintendo
Category: Video Games

List Price: $29.99
Buy Used: $7.43
You Save: $22.56 (75%)

Qty 1 In Stock


New (34) Used (33) from $7.43

Avg. Customer Rating: 3.5 out of 5 stars 33 reviews
Sales Rank: 5494

Platform: Nintendo Ds
ESRB: Everyone 10+
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Nintendo DS
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0 x 0

MPN: ntr p asfe
Model: 45496737740
UPC: 045496737740
EAN: 0045496737740
ASIN: B000FW64OY

Release Date: August 28, 2006
Availability: Usually ships in 1-2 business days
Condition: 44 includes original case and booklet

Customer Reviews:
Showing reviews 11-15 of 25
 « PREV  
1 2 3 4 5
  NEXT »

4 out of 5 stars Another brilliant success story for the DS   December 28, 2006
 1 out of 1 found this review helpful

I'm going to start out and say that I'm about to lavish this game with praise, however, first, I'm going to discuss its weak points. The game suffers from only two real flaws that I've found. First, the control for performing a roll can be unresponsive, which can be damaging to your play as this has become one of the primary moves you must master in order to win. Second, the game has several rather repetitive features, and I found myself as a player trying to come up with new ways to kill enemies. This isn't necessarily a bad thing, but typically I find myself looking for that killer efficient approach and here I had already gotten bored and decided to look for more acrobatic and hot dog ways to shoot down the enemy fighters. Simply put, the game could have stood being a little more difficult.
I have read reviews in which people complain that the touch screen control method wasn't intuitive and detracted from their ability to pilot their crafts effectively. I have trouble seeing this flaw, I found the system to be intuitive and efficient, and would highly recommend the games screen+1 button control scheme to other games. In order to play, you push either the shoulder button or the D-pad to fire your laser, and then all other commands are touch screen directed.
I have also read frustration with the time limit. In this game, your ship will crash and your mission fail if you allow an ever-decreasing second meter to expire. There are +25 second pickups that you can collect, coins that add time, and also, if you are struck with a laser beam or purple death circle shot while you are rolling, time will be added to your meter. The amount of time added varies from pilot to pilot. As a rule of thumb, unless you are in a boss fight or you are not killing all of the enemies, you will not be fighting the clock. I have driven it upwards of 400 seconds, and that's more than enough time to take out Star Wolf and his gang, which you will find your most time consuming task. Additionally, every boss attacks you with a weapon you can convert into +25 second powerups by shooting it, you will eventually stop paying attention to the clock as your skills render it a non-issue.
The story is blessedly non-linear, and I have already viewed several endings without even exploring the full range of the decision tree. The plot twists are straightforward, but a few of them surprised me.
The new tactical command overmap is a breath of fresh air to distinguish Star Fox Command from Star Fox 64 and although I have read some reviews that state that this mode is too challenging and tedious, I find that it adds a nice feel to the game, as Star Fox and his wingmen must now eliminate marked objectives instead of following a tracked line which conveniently hosts any enemies they would need to fight.
The distinct ships add another level of depth to play, as you will find yourself deciding on the overmap which pilots to send for which objectives. Some pilots have a "multi-lock" making them ideal for taking out snakelike opponents (you will see several). Slippy for example pilots a craft that has no lock on feature at all, but carries the most generous complement of bombs out of all the pilots. Even the laser weapons of some pilots differ, some being dual, others single fire, others high powered dual fire, and other still slow firing heavy damage. Additionally, different pilots have health bars and boost bars of different lengths, and of course, each ship has a unique design. Falcos ship looks like a bird, has a good boost capability, and a multilock feature, while slippy is slower, has almost twice the hp, and carries more bombs, slippys ship is almost a designed bomber, while falco is more of a high end ace ship for outmaneuvering and targeting many enemies. As you progress, Star Fox can receive upgrades to his Arwing along the lines of the weapons seen on other ships.
Almost every character from 64 as well as a number of new pilots are playable here, and each comes with their own BGM. I particularly enjoyed playing as Star Wolf, whose BGM is the 64 star wolf duel music, ahhh memories.
As easy as the grunts are, you will find a number of the bosses to be wicked difficult. Most notable is the end boss on the hard path, which is as it should be and a nice change in the recent trend of earlier bosses being harder than end bosses. A factor in boss fights as with the missions is choosing which pilot you wish to face off with. Sometimes, a pilot with a higher boost meter will succeed where a pilot with more hp failed.
These elements added together bring a hint of strategy and tactics to a previously mindless (albeit it addictively fun) shooter, and the results are rewarding.
Last, this game features a multiplayer very similar to what we saw on the N64, however, as in the N64 version, it would have been nice to see some more game play modes.



4 out of 5 stars StarFox Rocks!   December 23, 2006
 1 out of 1 found this review helpful

I love playing this game. it has alot of different endings and its a great wifi game. The controls are a little different only because you use the touch screen to control your movement but youll get use to it after the first level or so. if you love star fox then this game wont disappoint.


3 out of 5 stars Not a hit, but on the right Track   November 26, 2006
 5 out of 7 found this review helpful

Star fox is one of nintendo's many great franchises, and one with many fans. Unfortunately, the newer starfox have strayed away from the games roots, with not-so-fantastic results. This newest starfox hopes to change that, and succeeds at taking the series back to space combat, but some new changes do not sit too well with the overall gameplay.

This game is a space shooter, and all active gameplay is played through the cockpit of a spaceship. The last traditional Star fox game, Star fox 64, handled controlling your ship with ease by using the analog stick on the N64. In command, there is a new control scheme, in which you use the touch screen to maneuver your ship and target your enemies. This takes a little gatting used to, and granted it is not the best way to play star fox, it does work in delivering precision and handling on the most basic level. But this gets very dificult when trying to make a turn over 90 degrees, because the ships turn slowly, unless you want to look down and push the 180 turn button at the bottom of the screen, which is a chore. Also speeding up and breaking is done by double-tapping either the top or bottom of the screen, which is a nighmare while in an intense dogfight. But the worst of the meneuvers is the barrel roll, which is done by scribbling back and forth on the screen. This is increadibly unresponsive and takes way to much effort to pull of the move, which in earlier games, could have been taken care of by the push of a button. These issues are big and definately pull the game down from being great.

The next dissapointment is the inclusion of turn-based strategy portions of gameplay before each battle. These parts of the game are not fun, and are very frustrating due to the interupting fog. This also leads to the inclusion of a time limit. It is supposed to represent fuel, but if this is true, how are all of your ship sharing the same fuel tank? It is a stupid idea to make it a huge part of the game, and could have actually worked if it was less crucial, and more developed.

This leads to my final gripe about the game. The game is very repetative. You wont be doing much more than flying in an empty open course shooting the same old enemies, and looking out for that darn time limit. All the environments look different from each other, but they all play the same because there is nothing there. You wont be seeing much else in the game, and the childish story does not help much either. The next Star fox should feel more epic, not kiddie. Multiplayer also has no variety, just flying around an empty course, shooting the other people. Its fun for a few times, but it wears of rather quick. The whole game's novelty wears off rather quick. Once you master the controls, you realize that there is not much more to do.

This game would make a nice rental. What was mentioned above is mostly what is wrong with the game, but there is fun to be had here. This game is a pathway to putting the franchise back on track, and it does make changes, but it is too flawed and shallow for its own good. That is why I give it a 3 out of 5.



4 out of 5 stars A Few Hits A Few Misses   November 20, 2006
 2 out of 2 found this review helpful

Starfox is a great game, although it has its clear hits and subtle misses. For instance the game play is amazingly fun, escpecially when you add in wi-fi play and play against 3 others blasting away til the time runs out. The story is a good one, as fits standard to the starfox chain. The only miss i see in this game is not even a true complete miss,. Although the stylus control is great and works seamlessly, it seems a bit odd to force a player to use only the stylus, specifically after being used to button mashing and blasting...we all know there are many that want some button presses in there at some point...i really thing they should have given the option to use the d-pad for maneuverability..that and i think its about time to put some true voice overs for the voices of the characters, but other than that.. a truly strong game..and a must have if you own a DS


4 out of 5 stars Good game, just a little dissappointed in the direction they took it   November 10, 2006
 1 out of 2 found this review helpful

I was a huge fan of Nintendo's Starfox in the Super Nintendo and the N64 systems, but I think letting 3rd party developers experiment with a tried and true classic may not be the best for every gamer. The use of story was perfect. The mission's and the design concept was 2nd to none. But forcing players, who remember blasting away on a Super Nintendo Controller, to using nothing but the Stylus and one button I think was a huge mistake. Example Metroid Prime Hunters, everyone I know or have just had random bouts against in Deathmatch prefer using two-thumb for Dual-stick style of play. Worst of all the DS has just as many buttons as the Super Nintendo Controller, even having traditional controls as just a controller Option and I would have been happy...happier. Sadly I spend more time playing Nintendogs.

Web Hosting & Domain Registration

Partner Sites

BluRay Movies & Players
Nintendo Wii
DVDs for Babies
Jeep Wrangler Accessories
Network Monitoring
DSS - Dish Accessories
Gourmet Food
Plasma TV Sales
Vacations