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Advance Wars: Dual Strike

Advance Wars: Dual Strike
From: Nintendo
Category: Video Games

List Price: $19.99
Buy Used: $15.95
You Save: $4.04 (20%)

Qty 1 In Stock


New (11) Used (35) Collectible (1) from $15.95

Avg. Customer Rating: 4.5 out of 5 stars 50 reviews
Sales Rank: 1664

Platform: Nintendo Ds
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 2
Dimensions (in): 5.1 x 4.9 x 0.8

MPN: 100730
Model: PS2 ACT 81033
UPC: 045496735869
EAN: 0045496735869
ASIN: B0009XEC02

Release Date: August 23, 2005
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 21-25 of 25
 « PREV  
1 2 3 4 5

5 out of 5 stars A solid game with great replay value   November 7, 2006
If your a fan of stragity games, look no further. Advance Wars: Dual Strike has some good solid gameplay while having more than enough content to keep you occupied for a long while.

Pros:
Many maps and gameplay options lead to long replay value.
New units, maps, COs, gameplay modes.
Good selection of music.

Cons:
Campain can be fustrating, if you get stuck, you can't continue.



5 out of 5 stars Perfect way to kill time on long and short trips   September 26, 2006
 9 out of 9 found this review helpful

I'm a man in my late 30s who used to enjoy video games, but between work, going back to school, and children, I just don't have time for gaming any more. So it's been ~5 years since I tried any gaming system, much less a handheld (which I've always viewed as worthless from a gaming perspective). Recently, I had a long business trip, and friends recommended the Nintendo DS Lite and Advanced Wars: Dual Strike. I bought both on their recommendation and I can honestly say it is a truly fantastic experience. It made the trip fly by, I wasn't even interested in the movie or reading. It even worked great to defuse my frustration about having to wait for an hour in a slow-moving security line. In this review, I'll speak about the game, and will write a separate review for the system.

AW:DS is exactly what I was looking for. A solid, turn-based strategy/tactics game. The Campaign mode did an excellent job of teaching you how to play, introducing new elements over time. As seems to be the norm these days, many elements are not initially available but unlockable after accumulating a certain number of play points. This has the effect of hooking you even more -- you want to just unlock that one extra feature!

Detailed info about the game:

Units include air, naval, and land units in 6 different classes, including transports, units that specialize in attacking only certain types of targets, ranged units, cloaking units (subs + stealth aircraft), bombs, repair units, etc.. Each unit has common stats (vision, speed, range, health, attacks-vs-armor, attacks-vs-soft targets, mobility type, etc.) as well as unique capabilities (extra vision when stationed on mountains, can transport units, can repair, etc.). One of my few criticisms of the game is that I wish the complete stats of the units were available from within the game, as opposed to just descriptive text explaining their capabilities.

Some maps are played with open information, others are played with fog of war. You can choose from a variety of COs, each with unique capabilities and drawbacks, adding an extra dimension to the game.

The game also makes good use of the DS features, such as wireless multiplayer support. Best of all, though, was the use of the 2nd screen. In most cases, the 2nd screen was used for status & details of the selected terrain/unit, and you could always return to that mode. In special circumstances, though, the 2nd screen shows movies related to the mission (e.g. a space weapon powering up). Best of all, though, were the two-front battles (e.g. a battle on the surface and an air battle 30,000 feet overhead). Winning on the 2nd front isn't usually required, but doing so helps you on the main front. In addition, some units can be sent from the main front to the 2nd front, depending on the scenario (e.g., when the 2nd front is a sky battle, only aircraft can participate). The dual screen made for an excellent and unique gameplay experience.

My only quibbles are minor. I wish the "wait" command was not the default for any unit, as too often I mistakenly skipped a unit's turn and was not able to undo. (Either that or provide an undo command.) I wish the Campaign mode allowed you to return to maps you had previously unlocked to show them again. It might be nice if the campaign was branching rather than linear (though there are hidden scenarios with extra bonuses if you work to find them). But overall, this is exactly what I was looking for: a strong strategic game that can kill 15 minutes or 15 hours.



5 out of 5 stars Rock On!   August 25, 2006
 1 out of 4 found this review helpful

The game is a fighting game where you get to decide where to go and what to do. It is a lot of fun, with pretty good graphics. My favorite thing is that it has both easy and hard levels. It keeps my interest.


5 out of 5 stars Advance Wars: Dual Strike   August 20, 2006
 0 out of 2 found this review helpful

I really enjoyed this game because I've played the second version and liked it. I also liked it because it's a great overall DS game.


5 out of 5 stars They did it again   July 26, 2006
 3 out of 3 found this review helpful

Being a fan of both previous Advance Wars games, I was constantly impressed by the new elements thrown into the gameplay of Black Hole Rising. I expected something like this in Advance Wars DS, but the reality was far superior to the expectations.

This game sports no fewer than four new units, the black boat, the aircraft carrier, the stealth fighter, and the megatank. It also continue's Black Hole's inventing spree with new types of bases and weapons to overcome, such as the Black Arc flying fortresses, black crystals, black obelisks, and oozium. The final result of all these creative additions was a game capable of showing me surprising new elements for hours.

While the theory of the game is sound, another important factor is whether the game has plot or is just a hack-'n-slash. In this respect, as well, Duel Strike passed with flying colors. Characters underwent a surprising amount of development for this type of game, and there were certainly more cut scenes than previous games. New COs were thrown in too, listed below.
Orange Star: Rachel, Jake
Blue Moon: Sasha
Yellow Comet: Grimm
Green Earth: Javier
Black Hole: Jugger, Koal, Kindle, Von Bolt

Another interesting thing to note is how much more was included in this game. The campaign mode, hard campaign, war room, versus maps, design room, CO color editing, and the sound room that carried over from the older games may be enough to keep to you occupied for days, but the makers of the game added Survival Mode (with multiple difficulty levels), a real-time Combat Mode, an award room to keep records of every aspect of warfare, the ability to change your COs uniform completely, and a set of background wallpapers to work for. Just when you thought you'd finished the game, a whole new wealth of options opens up.

Now I'll comment on perhaps the biggest addition to the rules of gameplay: Tag and DS battles. Essentially, a Tag battle is where two COs fight on the same side. When both have their CO meters fully charged, they can use a new technique called a Tag Power. This not only uses stronger versions of both Super CO Powers, but it lets you have two turns in the same round. For this reason, a Tag CO Power can easily sway the balance of, or even finish, a mission. The other new gameplay style, DS battles, is fought on both the top and bottom screens. Units can be sent between them, and you can either control the top screen manually or let the AI do it. In any case, it's sometimes an interesting battle when you battle on one front depends on whether you win the second one or not.

If you're a turn-based strategy game lover, buy this game. Heck, if you're a real-time srategy gane lover, buy this game. If you have ever played and enjoyed any type of strategy game, buy this game. For the incredible amount of play it packs into its small cartridge, I'd buy the game for twice what it costs.


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