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Madden NFL 08

Madden NFL 08
From: Electronic Arts
Category: Video Games

List Price: $19.99
Buy New: $7.39
You Save: $12.60 (63%)

Qty 60 In Stock


New (43) Used (41) from $7.39

Avg. Customer Rating: 4.0 out of 5 stars 25 reviews
Sales Rank: 592

Platform: Playstation2
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Playstation 2
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 15402
UPC: 014633154023
EAN: 0014633154023
ASIN: B000P0QIM4

Release Date: August 14, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 16-20 of 25
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4 out of 5 stars Madden...the same old something new   September 11, 2007
 1 out of 2 found this review helpful

So the game itself hasn't changed very much...but you can't expect it to change to drasticaly after all. The new features that have been added, along with what has been added over the past few years brings a new depth to the game though. The new offensive and defensive play/audible calling makes it tougher(in a good way) to just run a "vannila" type of game. Graphicly the game may be slightly better but not by much. The new "skill" challenges are fun. The kicking game would be my biggest complaint. It's at best spotty. If the meter says it's a great kick it should be a great kick and not some shot that sails 80 yards to the right.
Even the superstar mode is fun now. Unlike last year you have the option this year of being brafted by your favorite team. So instead of potentialy being drafted by the team you most despise you can have some actualy fun.
There are some glitches as well. Every now and again you can see what the defensive players are going to do when you press the "R2" button. Some of the voice over stuff is just plain sad. Evidently T.J. Houshmanzadeh is too long to be put over his head so they choped off the "deh"...the only problem is, so did Al Micheals so he says "T.J. Houshmanz". Some of the starters names are not even spoken, they are just called by number. And then there are the players pictures. Come on, I can understand not haveing a picture of the rookie class, but to not have a pic of all the players and haveing to make some up with the games player maker is just silly.
But all in all it's still a fun game and is well worth the money.



5 out of 5 stars Madden 08 PS2 Review   September 4, 2007
 0 out of 5 found this review helpful

I only played Madden 07 a little bit but Madden 08 is an improvment over Madden 07. The Fantasy Challenge is a nice addition. I haven't played Franchise yet because I am waiting for a roster update but looked at it briefly and it looks good. It is very similar to 07 but better at the same time.

Ezio Fidati



3 out of 5 stars Ah, the old Madden cheapness shines through once again   September 3, 2007
 26 out of 32 found this review helpful

I'm focusing on the player-vs-CPU gameplay & can tell you that it's an infuriating experience. Fantasy mode is nice, the create-a-blank features are fine, Madden cards again yadda-yadda, let's get to the backbone of this aging warhorse: the CPU AI. First off, Rookie and Pro levels are equally pointless: both levels are filled with acrobatic, unrealistic interceptions on the part of your squad, along with the ability to bust off a 40+ yard run almost at will. It's not worth your time. Step up to All-Pro, however, and watch as those awesome old-time Madden cheap tricks start rearing their old heads. On this super-duper difficulty level you too will get to experience/endure:

A) compeletely shutting down the running game on 2 out of every 3 plays, only to have the CPU pull some phony BS passing play out of his posterior to beat you on 3rd down
B) having any pass that results in a DB anywhere close to between you and your receiver either batted down or intercepted, as your WR just stands there flat-footed and lets it all happen. oh, and before i forget, your DBs can cram 3 of themselves in front of a receiver and if you are fortunate enough not to have it dematerialize through them and into the WR's awaiting grasp they might, MIGHT just bat it down, but don't ever expect an INT because if it happens it's a gift
C) Have you ever played a football game where you have 3 downs to achieve "inches" and you never get there? well now you will, even with guys that supposedly have nifty icons declaring a decided ability to get such things done easily
D) Enjoy the teeth-grinding hijinks as your special teams prove amazingly inept at even the simplest of maneuvers, like fielding a punt without either muffing it outright or fumbling after running half a yard
E) do you like the 2-minute-drill? well you won't after even the most dimwitted of CPU QB's suddenly becomes Joe Montana when the clock strikes 2:00 (i'm looking at you, Mr. Leftwich)
F) If the interceptions and atrocious punt-returns don't have you hurling your controller through the nearest TV screen, revel in cursing your players' seeming inability to ever pick up a fumble, watch them scamper around as if the thing is either radioactive or on fire or maybe both
G) if the CPU DB does get the pick, don't bother running after him because you won't catch up. ever.
H) and if you are adept enough to shut down their offense (which admittedly isn't horribly difficult, minus the cheap AI), neutralize their 3rd-down miracle plays, and you manage to pound the ball for a nice 60-yard drive down the field, all it takes is 1 mis-timed pass for the whole thing to blow up in your face, as his DB does a pirouette worthy of Nureyev & books 80 yards for the TD

And that last one about sums it up: practically every game hinges on some complete and total case of BS CPU shenanigans. You can slaughter the CPU in time-of-possession, rushing yards, passing yards, everything, yet the CPU will completely turn the game with 1 freak play, leaving you to pull out every stop just to get even. Hey, i don't mind getting beat by the CPU, IF the CPU plays an honest game. But they NEVER DO. It's always some muffed punt return that gives them insanely good field-position, or some lucky fumble that your side will never recover, or the tried-and-true d-back jumping 40-feet vertically, engaging his anti-gravity jet shoes, and executing a miracle interception to run it back for a TD (did i mention that will happen AFTER you have completely owned them for the last 10 plays?) I wanted to like it, but EA can cram all the pretty special features in here they want, it's the gameplay by which the title lives or dies. And in this case you will be the one that suffers.

p.s.
As an NCAA guy, i am surprised at the lack of any sort of cut-scenes during gameplay. Makes the whole thing seem very bare-bones & unfinished, especially compared to NCAA which has an incredible atmosphere. Oh, and have fun counting the seconds of loading time between possessions, gotta love that too.






3 out of 5 stars A Step Backwards   August 28, 2007
 0 out of 2 found this review helpful

If you don't mind punters having the same bodies as lineman, this game is for you. In oder to save space on the game, EA has removed some features to add some others. All the player bodies are now the same, and the stadiums are generic. If this doesn't bother you, then you'll enjoy this game.


4 out of 5 stars It's good   August 23, 2007
 12 out of 13 found this review helpful

Don't listen to the guy who said that nothing is new. They've actually added a few new features that are pretty cool since 07, but he probably hasn't bothered to try them out or read the (admittedly limited) manual to even know they're there.

First off, remember superstar mode where you could take control of a player, like a wr, te or whatever and just play as that player, running routes while the QB did the work of reading and throwing the ball. Well, they've made a huge step forward in now allowing you to control a receiver on a pass play, much in the same way you could control a blocker on a run play last year. You simply do the same thing, push the circle button until the receiver you want is highlighted. You can do this in franchise mode, the new fantasy challenge, etc. pretty much anywhere you're playing a real game. So often in 07 I would go to the line of scrimmage and see a good mismatch, but I didn't have the right route set in my audibles for hot routes. Well now I can just take control of that receiver, set him as the primary route so my QB will look that way first, and exploit the mismatch by running my own route! Very cool.

The other major addition is Fantasy challenge where you can draft your own team and play through a tournament bracket in different levels of leagues. You start with a certain number of roster points that you can spend on your team and you can earn more roster points, trade players with other teams, earn skill points to make your players better, etc. But beware if you run low on roster points any team in the league can offer one of your players more points to play for their team. You can match the offer and just pay the player more, or decline and the other team will swap their worst player at that position. The only thing that kinda sux is you play these games without fatigue. So I didn't know before and drafted a sweet RB combo of Thunder and lightning, but it turns out that since there are no injuries or fatigue, the one guy never gets tired to give way to the 2nd, and I can't set depth charts for having a 3rd down rb, so all I can do is spell my RB manually in certain situations. This even becomes useless because as I earn skill points, it's best to just give them all to one RB instead of distributing between the two, so one just becomes a never used guy. This mode is really pretty cool, but I think it's missing a lot. They should really let you set your own depth charts and also turn on fatigue or injuries for the mode. If a guy gets injured you should be able to dip into a pool of FAs with your remaining roster points or something like that.

So don't listen to the detractors that say there's nothing new here. Also don't listen to the crazies that say this is the best game ever. The reality is this is a very solid game. There is just enough new stuff to make it worth ponying up the 50 bucks and to get the updated rosters. The controlling a WR may sound like a small addition and it really is, but the added flexibility is huge for me. Yes, I would love for them to do more, and the fact that most of their development is going to next-gen now does irk me, but I don't place unreasonable demands. I just want consistent improvement. I haven't played enough to have encountered the glitches the other reviewer mentioned, hopefully it's just a defect in his CD or memory card, I don't know. I also haven't played enough to find out if they've fixed a number of bonehead things about 07 that really drove me crazy, the most annoying being how when you're playing a franchise and you're prior to the trade deadline the teams with better records value their draft pick more. This is completely backwards because you can trade a 1st round pick from a 6-0 team for a 1st, 2nd and 4th from an 0-6 team. I think they just got the logic wrong because it should be the other way around. Hopefully, they fixed this sort of thing, but I'm not optimistic about that.


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