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| From: Electronic Arts Category: Video Games
List Price: $27.99 Buy New: $12.89 You Save: $15.10 (54%)
New (11) Used (11) from $12.58
Avg. Customer Rating: 35 reviews Sales Rank: 2300
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15638 UPC: 014633156386 EAN: 0014633156386 ASIN: B000MF6X04
Release Date: February 27, 2007 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Hampered by poor controls August 22, 2007 1 out of 3 found this review helpful
I've been a big fan of the SSX series, and this game has some solid improvements. Some of the old courses are there as well as some nice new ones. The music was surprisingly fun and seemed to be based off of your movements to some extent. They've gone back to upgrading the riders points after winning an event rather than having to go to the lodge (which I found kind of clumsy in the last version). Everything has a bit more polish.
But after renting for a week I don't intend on buying even though there is so much of interest left in the game. I (and another friend) found the controls to be sloppy and tiresome. Shaking the remotes to recover from a fall gets old really quickly. It was hard to repeat even basic tricks exactly. I try to shake or flip the controller in the right way and find it doing a different trick, or not registering at all. Ubertricks now are complicated shapes to draw. Even on the practicing screen trying over and over again I could never top a 2/3 success rate on even the simplest tricks. When you are going for the big tricks in events you don't have time to try drawing the shape several times... you need it to work. My arms just hurt after an hour of playing this game, it isn't exercise it is just bad jerky movements to try to get it to respond.
The one aspect of the motion sensing I liked was the use of the nunchuck to steer. A combination of tilting from side to side and using the analog stick (each with a slightly different effect) is used to control the riders side to side movement. This worked nicely and naturally (after a few minutes to get used to it).
It might be worth it if you think motion sensing is the greatest thing evar, but I found it clumsy and would recommend SSX 3 instead. Get the GameCube version, you can play it on the Wii with the Wavebird and everything is happy again.
SSX Blur July 21, 2007 0 out of 2 found this review helpful
This game is very difficult to get used to but fun. I haven't played it a lot yet but still haven't done an Uber Trick. It may not be as easy to do those as previous games but once I really get the hang of it I'm sure I'll love it as much as I love SSX 3 and SSX On Tour.
SSX Blur is a fun game but I got tired of it June 16, 2007 1 out of 2 found this review helpful
The graphics are great and you really do feel like you are snowboarding. The main problem is what everyone has been saying ... it's not easy to control. I have to say the first 10 or 15 min are really cool, but then you get bored of just skiing around downhill. So, I probably didn't figure out the point of the game. Anyways, my recommendation is that you rent this game first before you decide to buy it. It's not a must have, but it's fun to try.
Frustrating new controls alter game play June 3, 2007 6 out of 9 found this review helpful
SSX's highly anticipated 4th game sold exclusively for Wii, entitled 'SSX Blur' has a lot of good intentions. There are creative new tournaments, many different ways to attempt courses, and a great layout. Though all of these things add to SSX's playability, it takes a few steps back by eliminating what made the game such fun to play- complex tricks that were easy to do.
SSX Blur uses the same format at the third edition of the game, three different peaks with several courses on each. Again on each course you have several options, like a competing in a race or a half pipe tournament. The navigation for these courses is very easy.
The main problem with the game is the controls. To get complete use of the Wii controller the game developers made every action dependent on hand movement on both the controller and the nunchuk, taking a lot of coordination. They do offer a whole section of tutorials so you can get used to this type of play. Though this helps the controls alter the game play in a way that can often be frustrating, inaccurate, and confusing.
Let me explain why:
To move left and right you move the nunchuk in that direction. Ok, not too bad To attempt grabs you hold the Z button and move tilt the nunchuk left, right, up, and down. While also doing this a flip is a strict up and down movement with the wii controller while a spin is a left to right movement. Performing these actions simultaneously can be quite a task.
To perform an 'uber trick' the tricks which have made SSX titles popular, is the hardest of all. You must draw a shape on the screen while holding the A button. These shapes vary from a "Z" shape, to a letter "E" with two loops intertwined. The sensor almost never picks up on these tricks, even if you give it multiple tries on a high jump.
So what if advanced gamers want a challenge? Sure, the game does have a fun factor for those up for it. But lets be honest, it changes the game completely. The whole idea behind the SSX titles are unrealistic and dramatic jumps, spins, and tricks that worked with any gamer because they were easier to do. As the game progressed you could make combination tricks that were perfectly timed. On SSX Blur the gamer wildly flails the remote in an attempt to make a trick work. Out of 100 jumps it is almost impossible to get the same trick twice, proving the game's inaccuracy.
SSX Blur is a game that had promising aspects, but simply did not live up to its expectations and previous installments. Hopefully EA will learn from these faulty motions and improve when developing its successor.
SSX Blur May 15, 2007 1 out of 3 found this review helpful
I've got to say, from the videos I saw of this game, I was expecting so much fun. And in a way, it is fun, but there is defintely a learning curve, and at times, you get really frustrated because of things that require using the newer features of the Wii-mote/Nun-chuk. Like, sharp turning. Which isn't always as responsive as you may have hoped.
The gameplay is a bit slow, and you seem to fall over whenever you make contact with something.
However, as you continue to play the game, and you get better and get used to the courses, both of these problems will go away.
Overall, I would say that the graphics are pretty cool for the Wii, and there are a lot of fun tracks to go through and new things to unlock. It's better in Multiplayer, but Career mode will keep you busy.
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