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| From: Electronic Arts Category: Video Games
List Price: $29.99 Buy New: $27.99 You Save: $2.00 (7%)
New (17) Used (11) from $21.75
Avg. Customer Rating: 30 reviews Sales Rank: 497
Platform: Nintendo Wii ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15527 UPC: 014633155273 EAN: 0014633155273 ASIN: B000RHXD1O
Release Date: November 13, 2007 Availability: Usually ships in 24 hours
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| Customer Reviews:
| Showing reviews 21-25 of 25 | | « PREV | | |
Almost Great December 11, 2007 37 out of 38 found this review helpful
After reading the critics' reviews and player reviews, watching gameplay videos, and reading up on the game's features, I could not resist the hype, and rented the game. I have to admit that I was slightly disappointed when I first started playing the game, because I have an Xbox 360, too, and I am inevitably spoiled by the graphics and the processing power of the 360.
The first thing that strikes an owner of both systems is the dull graphics. Unfortunately, the characters and the environment feels like a revamped Quake 2 engine is rendering them. You see clouds in the sky, but they are not moving. You see Allied soldiers' faces, but they are almost identical and card-board-like. The animation is not great either.
The next thing that disappoints is the lack of numbers of enemy soldiers. The first level starts off on the beaches of Normandy yet there are a handful of Nazis shooting at you. This is true in most cases throughout the first two levels.
The third problem is the AI as most people have already reported. I'm not exactly sure whether we should call it the AI or something else, but there's just something not right with the way that you get into a gun fight with Nazis hiding behind crates that are literally two feet away from you. So rather than just smashing each others' heads at an arms length, it looks like there's a dozen adults kneeling and standing up constantly on the opposite sides of a wooden box, while shooting with automatic rifles and all sorts of guns. However, this is usually more obvious during close range battles. Yet you'll get used to it the more you play.
All of the above is a little bit hard to swallow after having played Call of Duty 3 on Xbox 360 where there are a million Nazis and Allied soldiers opening fire from all directions, and explosions and people dying all around you, where the graphics are drop dead gorgeous.
Nevertheless, I kept on playing and playing and the game just grew on me. There's no doubt about it that the controls are the star of this show. It takes a while to really find your most favorite settings with the controls as you update the horizontal look speed, vertical look speed, your dead zone area, and aiming accuracy, but once locked in, you're set to have an incredible time despite all of the game's short comings. It all feels natural after a few hours of playing, and adjusting. This IS the future of aiming and shooting gameplay mechanics. You've got it all: aiming, shooting, reloading, leaning, zooming, melee, crouching, weapons switching, hand-grenade throwing, etc.
It's not only the basics, but also the additional controls for non conventional weapons and other equipment. The bazooka controls, the machine gun turret, the artillery, the radio fine tunning... It is just amazing, and so natural. Yet you can customize all of that if need be.
Even though the graphics during the game are not so attracting, the overall quality of the presentation throughout the game is top notch. Menu graphics, and design, mission briefings and voice overs, music... It's all really well done.
One other cool thing about this game is that although the Wii does not have the "achievements" system built-into the platform, the game manages to provide you with a very similar mechanic that makes it even more fun to go out of your way to accomplish more than just the required tasks during the game. You get rewards for killing 50 or more enemies with each weapon. You get rewards for completing secondary objectives. You get rewards for not dying once in certain difficulty levels, etc.
The multi-player has been one of the focal points of this game. I found myself playing the game online as if I had never played a decent regular TDM before. Once again the controls of the game bring a fresh touch to the entire multiplayer aspect. Every FPS player owes it themselves to try this game online. Even the hardcore diehard PC FPS fans will find something to like here. Also I'd like to point out that the EA Nation system that is used for the online multi-player interface is absolutely fantastic, and I've not had any lag whatsoever.
The last thing I'd like to mention is how much fun the arcade mode is. It just brings back the memories of good old times when we used to play the "point-at-screen and shoot everything with your plastic gun" days. It's something even your girlfriend would enjoy. I'm very tempted to buy the Wii zapper to play this mode, and other games that are coming out in the near future with zapper support.
I would recommend renting this game first to see if you'll like it or not. Play it for a few hours. See if it feels right. Customize the controls. Play online. Play the arcade mode. Win some of the rewards. Play at veteran level. If you like the world war two genre shooters, there are a lot of reasons why you'll want to keep the game. Yet there's a chance that you may not be able to get into the whole deadzone thing soon enough. However, if you liked the controls of Metroid Prime Corruption, there's no way you will not love this game.
A Good FPS December 7, 2007 2 out of 2 found this review helpful
Before going into the details of this game i would encourage people give it a good college try. One of the downfalls of this game is clearly in the story. The single player camp is really lacking in the department. What i really use it for is to get used to the controls and fine tune them for online play. So there is something good about the camp mode. The second lacking element of the game is going to be the arcade mode. I just don't get it. They say that it is there for the casual gamer. No casual gamer is going to play this because the game is 40 dollars. Where this game is at is the Multi-player mode.It's fun to shoot friends, and strangers, for longer periods of time. Again the controls can become difficult, but i strongly suggest going single player and refining the controls for yourself. I bought this the day it came out and i don't regret it one bit. It's a game for the Wii that you can just put into the system and have some fun. If you still don't want to buy the game after reading this (I understand if you don't want to). Support should be on your list for getting this. It is the first FPS by a 3rd party on the Wii. Metriod is a fun game, but when it comes to controls you can refine them to a science. If you are a person that wants more developers to put good FPS's on the Wii go out and do you part and support this game. EA spent a lot of time on it and should get some credit for one of the better games on this system.
Huge Disappointment December 6, 2007 3 out of 15 found this review helpful
This game is a real letdown. Lots of potential, but its got boring and easy single player campaigns. In Multiplayer, the graphics are simplified (worse than a bad Gamecube game), the character animations are twitchy and unrealistic, the control frustrating, the sound effects and music are missing or unfinished, and there are some serious bugs (like invincibility if you pause while spawning). The game box says 4 player, but there is absolutely no offline multiplayer on the console, and no split screen of any kind (on or offline). It is the first online FPS on the Wii, which is reason to celebrate, but it's not at all what it promises. Hopefully the next attempt will be better.
I'll sell you mine if you really want it. November 28, 2007 3 out of 19 found this review helpful
I'll keep it short in saying it was dissapointing. I bought it for online play the day it came out. I never go out and buy games on their release; that is how excited I was. First, the controls are nowhere near metroid's. The metroid controls are so smooth, much better than these even with all the settings you can change. The controls get a bit ridiculous. Put the wii mote over your shoulder to shoot a rocket. Make a throwing motion to toss a grenade. Guess what? When you don't aim at the screen for half a second your charecter looks at the sky or his feet. You walk around like a penguin, and apparnatly gravity is too much for you to overcome so forget about jumping. You have a choice between a whopping four multiplayer maps, all of which are tiny. The only good things about this game are the decent graphics and sound. As others have mentioned you only get a main weapon and a side. If you want to pick another up you drop yours. It takes more than a clip to the head to kill someone, or 3 snipes. It is often hard to see anything when you are walking down stairs because your giant gun is smack in the middle of the screen. They try making things realistic as possible then have you health regenerate? I could go on and on. PS If anyone thinks this is a fanboy review it is. I have and currently own all nintendo systems. So, it is not like I am biased against wii. If you want a good fun online fps don't get this. Do what I plan to and buy either a PS3 and get Resistance:Fall of Man or 360 and get Halo. Both of those are good. This one not so much.
Best online experience on Wii. Don't miss it. November 27, 2007 11 out of 12 found this review helpful
World War 2 isn't my genre, and to boot, this game isn't an effort by a top tier development team. Instead, EA Canada's Team Fusion is making their console debut on the Wii with Heroes 2--a subfranchise that was once a PSP exclusive. The campaign mode is short, and the arcade mode isn't my cup of tea (though it's received praise from people who do like on-rails shooters). So how could a new team with few resources turn a very overdone genre into the best shooter on the system--outdoing big teams at EA and Activision, and even outdoing Nintendo itself? I don't know, but they did.
Without the online mode, there just wouldn't be much to see here, but with it, this is one of the best games (of any genre) on Wii. It could easily have more gameplay time than any other title released--in a week I've already played it more hours than it took me to beat any other game I own--because each time you play online, it's a little different. AI are the same every time you face them (and let's face it, the AI in MOHH2 isn't great to begin with), but real humans adapt and change.
The online mode has 3 different game modes: Deathmatch, Team Deathmatch, and Capture the Flag--all self-explanatory. Though all are a little hindered by Nintendo's refusal to release voicechat in time for inclusion, they are also tons of fun. There are only 6 maps included, and don't expect expansion, but they are all very well-designed, and vary in size so that several can support the whooping 32 players that a particular EA sever can hold at a time. There are tons of rooms, courtyards, balconies, underground passages, hidden nooks and cranies, and larger open spaces as well.
Online play is smooth, aggressive, and fun. Ranked matches count toward your stats, letting you keep track of your skills throughout the game, and compare them to other players. Lack of communication is the biggest downfall of the game--but it's still far and away the best fun you can have on the system. Players have already adapted and can still manage to work together. Some use their PCs for voice and text chat. Others just use good sense, and hold a strategic map point until some others show--and then they charge together.
Multiplayer can only be as good as the controls you have to work with. One of the reasons Halo 1 did so well was that the controls were some of the best console controls to date--and if you worked at it, you could get really good. MOHH2 marks a departure from the dual-analog controls, and marks a coming of age for the IR pointer. Now that it's reached maturity with great customization and solid responsiveness that was lacking in earlier Wii shooters, Wii owners finally have a true test of skill, and thousands of opponents to execute it against. All this and no friend codes too, since EA bypassed Nintendo's online system and used their own servers.
Don't miss the best and most aggressive online experience on Wii. Get Medal of Honor: Heroes 2.
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