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SNK vs. Capcom Card Fighters Clash

SNK vs. Capcom Card Fighters Clash
From: SNK
Category: Video Games

List Price: $29.99
Buy New: $4.96
You Save: $25.03 (83%)

Qty 5 In Stock


New (41) Used (8) from $4.45

Avg. Customer Rating: 2.5 out of 5 stars 7 reviews
Sales Rank: 10288

Platform: Nintendo Ds
ESRB: Teen
Media: Video Game
Batteries Included: No
Age: 12 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 3
Dimensions (in): 0.1 x 0 x 0

MPN: 80001
Model: 828862800015
UPC: 828862800015
EAN: 0828862800015
ASIN: B000GBPIZA

Release Date: July 24, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-7 of 7
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5 out of 5 stars DO NOT BUY. Wait for second batch.   May 1, 2007
 10 out of 13 found this review helpful

I didn't want to lower the game's overall score, but it appears that the entire first run of this game has a fatal error which does not allow you to complete the game. Essentially, talking to the character John a second time on floor 9 causes the game to crash. Unfortunately, you must do so to finish the story mode.

According to the SNK boards, the company is aware of the problem as of today and is looking into it.

My advice: Don't pour time into a game you can't finish.

I'll provide an update when available.

UPDATE:

After a careful analysis by the game's programmers and after reviewing the reported bug encountered when meeting John on level 9 we, SNKP USA, have decided that the best action is to offer a replacement cartridge. We will order new repaired DS cartridges from Nintendo that will take approximately six weeks to receive. As soon as we receive the replacement cartridges we will give instructions as to where to mail your DS cartridge to receive a replacement. We apologize for this programming error and will correct it as soon as possible. Please do not return your game to the store of purchase. We will do an exchange program as soon as the new game paks arrive from Nintendo. Please continue to visit our website for updated information. We will update this announcement as soon as we are able to plan a date for the exchange to begin.

Thank you,

Ben Herman
President
SNK PLAYMORE USA CORPORATION



4 out of 5 stars thankfully, they didn't ruin a good thing   April 28, 2007
 4 out of 4 found this review helpful

Yes, i had the original Cardfighters Clash (both versions) back in the day. Yes, I was a fanatic about the NeoGeo Pocket (& NeoGeo Pocket Color.) Yes, I shed a tear when SNK pulled the plug. It has remained one of my favorite games ever since, and when i heard about this DS revival version, I was understandably geeked. Of course, this game was SUPPOSED to have been released last Fall. It has taken its sweet old time (with many assuming it had simply been canned) but now it's here. It ain't perfect, but it's still cardfighting fun.

The 3 biggest changes are the increase in battlefield cards from 3 to 8, the adoption of a Magic-type mana system (you'll need certain colors to play certain cards), and the Pokemon/Yugioh style newschool RPG storyline, i.e. you're now some little dude wandering around "The Card Tower" encountering other folks and challenging them to card-battles. These changes work mostly in the new game's favor, but there are already oldschoolers complaining that this isn't "their" Cardfighters. Thankfully when it comes down to gameplay, the fun is still intact.

Character distribution-wise, you'll see 150 Capcom characters and 150 SNK characters (along with 100 "action" type cards, think Instants/Enchantments in Magic, that also feature characters from both universes.) The blocky chibi-art of the past has been kinda replaced with a softer art that to my eyes is pleasantly improved. the music is passable (and typical for fighting genres) and the game thankfully doesn't get bogged down in a lot of fluffy graphical theatrics. The playing-field is where you'll spend most of your time, and is well laid-out for that purpose.

Now on to the bad. Incredibly, even after the 6 month+ delay, STILL has the feel of a rushed game. The manual doesn't explain things well, the tutorial is strangely choppy, and what has turned out to be one of the loudest complaints: the translations are sloppy, and sometimes downright incorrect. You'll need to play through a few times to find out those cards where the wording is just plain wrong & what should happen just doesn't. It's disappointing that SNK would be involved in such a sloppy final product.

Another few fair complaints: the AI on the early/mid levels is ridiculously easy to the point of seemingly trying to fail. They line up 4 cards uncontested, and instead of attacking for direct damage, they just pass. I guess they want to make sure everyone starts off well (and maybe they realized how horrible the manual was.) And the biggie: the player going first has a fairly large advantage. It's like this: i go first, i set out my cards, they are frozen, can't attack/defend. You set out your cards, they are frozen, can't attack/defend. I go next, my cards unfreeze, i look across and see... you're still frozen, so i unleash with a big barrage, and you are already down maybe as much as 50%. This goes back & forth until someone wins, usually me because i was able to attack first. It isn't impossible to overcome, but it is a significant handicap.

Okay, here's some bonus points: you aren't going to see just King Of Fighters dudes or Street Fighter dudes. I've seen the hostage from Metal Slug, the attorneys from Phoenix Wright, even Tron Bonne from Mega Man. It definitely makes the game fun. Also, each fighter has a 2-page bio that gives you some nice background if you aren't immediately familiar. The old decisions still have to be made, like "Do i bring out the big gun, or a few smaller guns." You have to weigh special abilities, as some of these poor guys seem like cannon fodder until you see that they serve a different purpose other than toe-to-toe battles. The pace of the battles is nice, not a lot of bogging down in layers of menus, everything you need to see is easily in reach (L & R buttons) and clearly marked. You get to buy virtual packs with your winnings, and that's nearly as fun as opening them in real life.

Long story short: if you're a newschool card-game player, you should have fun. If you're an oldschool Cardfighters Clash fan, you should have a lot of fun, despite the disappointing lack of polish. Personally i could have done without the lame RPG story overlay, but if it's what sells these days then why not. I mean, really, who would have thought the original would have been the success that it was, let alone entertaining any thoughts of a modern-day sequel? Personally, i'm happy with any bone that SNK throws me these days.



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