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| From: Nintendo Category: Video Games
List Price: $19.99 Buy Used: $11.84 You Save: $8.15 (41%)
New (25) Used (46) from $11.84
Avg. Customer Rating: 143 reviews Sales Rank: 2349
Platform: Gamecube ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Gamecube Shipping Weight (lbs): 1 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: dolp g 2me Model: 45496962159 UPC: 045496962487 EAN: 0045496962159 ASIN: B0002ILS1U
Release Date: September 8, 2006 Availability: Usually ships in 1-2 business days Condition: Former rental with with numbering written on disc...game should work great and comes in case with cover art
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| Customer Reviews:
Awesome. Metroid Prime 1 & 2 are the best Gamecube games, period. August 16, 2007 When I first heard about Metroid Prime, I was so happy that a sequal was finally coming out for a normal console (I don't like tiny, portable screens). Then I heard that a new developer was making it, and I worried a little. Then I heard that it was going to be a FPS (first person shooter), and I panicked being that the old Metroid games were not FPS and I generally hate FPS. When the game finally came out though, I was amazed. It is a fantastic update of the series. The gameplay and graphics are first rate for a modern game, and yet it feels like a Metroid game. It's something that you can't really describe, but if no one told you what game you were playing, you would just know it's Metroid. Metroid Prime 2 is just as good as the first. BUY THIS!
Metroid is the bomb! March 9, 2007 1 out of 1 found this review helpful
I loved the first one and I love the second one. What I love about this one is that it's harder!! I've actually died a few times!!! I always love a good challenge, and this game is big enough to last you many hours of gameplay and intricate enough to make you think and have to backtrack your steps to find the extra items. It has great graphics, a fun story, and you really feel like you're kicking [...] playing Samus ;)
This game didn't learn its lessons from the first Metroid Prime February 11, 2007 6 out of 15 found this review helpful
This game is similar (and I mean really really similar) to the first Metroid Prime, except even more annoying.
The translation of style from sidescrolling Metroid to 3d was handled beautifully. Art, sound, level design, etc is all top notch, and the game sports some of the most impressive visuals to be found on the gamecube. Beyond aesthetics though, the game falls apart.
It's simply not fun to play. It has a somewhat awkward control scheme that even after you adjust to, is simply subpar to games that were being made in the N64 era. Nentendo tries to say that this is not a "First Person Shooter", but a "First Person Adventure" game. Well, you do occasionally have to shoot things in the first person perspective, and it's handled quite poorly, leading me to believe Nintendo's statement is really just a euphimism for "Bad First Person Shooter".
As already mentioned, the control scheme is poor. You cannot strafe and move at the same time (unless you're locked onto someething that moves your view while you're strafing), so enemies (the vast majority of which are extremely agile) can very easily get behind you. Aiming (which you also cannot do while moving) is so incredibly slow that it forces you to rely on the game's lock-on targetting system. Unfortunately, too many enemies (especially bosses) have moves that negate your lockon targetting making re-aquring them a painstaking effort. In addition to general slow aiming, your upward/downward viewing angle maxes out at about 30 degrees above/below the horizon, so when enemies get above you, it's very difficult to deal with them (as many flying enemies or bosses will often do). It makes the game challenging, but not in a fun way. It's challenging kind of like running a 20 mile marathon after having someone break both your knees with a sledgehammer.
And then there's backtracking. There is way way too much backtracking in this game. It's one thing to spend an hour in a game exploring new environments without making progress, it's another thing to constantly be forced to backtrack an hour through previously explored territory to retrieve a single item, and then spend an hour getting back, only to get another item, and use it to backtrack an hour someplace else, etc.
Making the backtracking even worse is the frequent forced encounters where doors will lock preventing you from leaving and you have to fight a particular enemy (Dark Pirte Trooper) until you either kill it or it leaves. Either method takes upwards of 5-6 minutes, because like many other annoying enemies in the game, it spends most of its time being completely invincible.
Metroid Prime 1 was a basically good game with some large flaws. This game took it upon itself to be a copy of the first game, and increase the size of all those flaws without adding anything good.
Smooth January 23, 2007 1 out of 1 found this review helpful
Prime goal for someone trying to craft a realistic storyline in the Metroid universe: somehow come up with a convincing story and world to explain the traditional catacombs of the series, split up by powered doors, filled with odd alien creatures, power-up items, and the occasional boss. Crap, that's tough, and this game nails it.
The eruption of processing power in consoles provides a means for the Metroid universe to open up like never before, the ability to craft a real, beautiful and ugly, natural and technological, world that can be explored and that's pleasing to explore. Hidden secrets are really secret--but not in the sense of earlier installments, simply being behind a false two dimensional block. Here, you've got to crawl through three-dimensional obstacles, slide up obscured tracks, alarmingly realistic. You know it's realistic when you find yourself craning your neck--your real physical tendon and larynx and floating hyoid neck--to look for things.
Bosses always occur in stages, stages typically requiring the employment of some obscure weapon technology, but never in a clumsy way. The graphics are amazing, the first person-perspective comfortable as your own skin.
And, moreover, there's a coherent science-fiction level plot behind this. Sure it's somewhat clichéd, what with its light and dark worlds, but the excessive infestation of detail makes them believable, and that is the beauty of the game.
This offers no innovations from Metroid Prime; it's just another indispensable sequel on the same formula.
Not the best game ever December 30, 2006 1 out of 5 found this review helpful
This is the best out of the two Metroid gamecube games yet. The graphics are top notch for gamecube. All of the locations are also very cool.The music is terrible however, they copy some of it from the first game. This is a very challenging game especially if you havent beaten Metroid Prime 1. There are too many puzzles and rooms to get one little upgrade. The bosses are the hardest part though, you never seem have enough health. There is also too much to do during the boss fights along with trying to stay alive. Everything is focused on light and dark, even your weapons. It is not much fun because there is a strict path that you have to follow. Overall, this game is very cool ,but not much fun to play.
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