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| From: Nintendo Category: Video Games
Buy New: $107.00
New (6) Used (7) from $15.97
Avg. Customer Rating: 95 reviews Sales Rank: 2409
Platform: Game Boy Advance ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 5 - 20 years Operating System: Game Boy Advance Shipping Weight (lbs): 2 Dimensions (in): 5 x 4.8 x 1
MPN: agbp b zme Model: 45496734909 UPC: 045496734909 EAN: 0045496734909 ASIN: B00030GS80
Release Date: January 11, 2005 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Zelda Minish Cap February 10, 2007 0 out of 1 found this review helpful
This is a very good game. It has many sub quests and an interesting storyline. There aren't many dungeons in this game, but there is more exploring and fighting monsters in this game. Since you can shrink down in size, twists in the overworld and dungeons are influenced by size as well. The dungeons get pretty complex around the end of the game, but there aren't any overly difficult areas that make you think for a long time in the overworld. Overall, it is a good game, it just needs more dungeons.
A Highly Addictive And Fun Challenge February 7, 2007 2 out of 2 found this review helpful
If you have played A Link to The Past (Four Swords), well, your in for an even better surprise. The minish cap is a very challenging game with loads of puzzles. Similar in theory to a Link to the Past, where you go from light to dark worlds, in Minish cap you go from the "light" world to the minish world a world where you are shrunk down to pea size. Actually, you have full size game play, play in "pea" size minish mode, and third play full size while a minish in the minish world.
Coming straight from a Link to the Past, the first thing you will notice is that the bosses are much harder to defeat. Second, the dungeons have some very difficult puzzles to solve -- and really make the player think.
When I bought mine, I didn't get the play book, so I got off to a slow start -- then found a walkthrough online. I didn't use it for cheating, but rather, to get an overview about what type of items are in the game, the overall quest, and fusing.
Overally, I would say I've finally made it to the last dungeon, Dark Hyrule, after a good 40 hours+ of play time on and off over the last month. Beware though, I do recommend taking breaks at least every 30 minutes, otherwise, when you stop you will have double vision (really).
I really hope a sequel will come soon as I'm near the end.
In conclusion, if you love the Zelda series, you will love this game. And for the complexity and time it takes to beat, you really do get your money's worth.
Overall a Must-play Zelda Experience. January 6, 2007 3 out of 3 found this review helpful
I may just be a kid, but that's the beauty of it. As a kid, I know games. Knowing games, I know that this game is one of the best I have played in a long while.
The game starts out like most of the Zelda games, Zelda is kidnapped by *insert villan here*, this time it's Vaati. You go into the Minish woods and meet a talking hat. This hat, who goes by the name Ezlo, can shrink on you on secret pedestals such as stumps or upside-down pots. With this you have a whole new side of the game, but you stay in the same realm, unlike the Overworld and Dark World from A Link to the Past. New dangers unfold as this realm of tiny-ness is accessed, and you go on a quest to find the great and all powerful sword(again). When you collect all the pieces needed to bring the sword to the height of its power, there is little time left to save Zelda. The final boss battle approaches, and forces you to use your mastery of being both tiny and huge, giving the final destruction of Vaati even more satisfaction.
The dungeons are amazing, with many puzzles. These puzzles are hard enough to have you twist and tweak your mind, but not hard enough to make you chuck your Game Boy out the window. The boss battles are not hard in the sense of executing a plan, but in figuring out how to destroy the boss in the first place. They require you think outside the box, and use being puny as an advantage.
Another addition to the fun of this game is kinstone fusion. Throughout the game you will meet people who have small thought bubbles floating above their heads if you walk up to them. Press the L button and you will start a kinstone fusion. You will collect your own kinstones on your journey, and see if they fit together with anyone else's. If you succesfully fuse kinstones, something will occur in Hyrule, be it a chest appearing, a new way opening, or a golden monster spawning, it always holds a new thing to go check out, so there's stuff to do even when you've beaten the game. And whenever something appears like a chest or path, the age-old "passageway" sound occurs.
Getting every single thing the game has for you to find can be hard if you don't use a guide. However, I suggest using a guide/FAQ's for a later runthrough of the game. Your first time should be unassisted, that's what makes it fun! ^_^
Well, if you decide to buy The Minish Cap, rest easy knowing that you picked a really great game, one that my friends and I have played over and over again.
~Knoll
Great Zelda November 9, 2006 2 out of 3 found this review helpful
Another great Link and Zelda game. If you are a fan of Link and Zelda this is a must for you. If you have never tried a Link and Zelda try this one. As usual they hold your attention with interesting plots and stories. Game play is smooth and interesting. You will love it.
Best graphics yet! November 9, 2006 1 out of 2 found this review helpful
Zelda games are puzzlers. They are mental games and dont require good reflexes. This game can only be beaten by smart, quick witted people. This game is one where you make only one file. It is like a puzzle. Once you beat it and have all the answers, It is'nt as fun anymore. Only one run through is good. Dont worry, though. I still haven't beaten it and i've had it over a year. It is'nt a game to be beaten quickly.
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