|
Call of Duty 4: Modern Warfare | 
| From: Activision Inc. Category: Video Games
List Price: $59.99 Buy Used: $37.99 You Save: $22.00 (37%)
New (4) Used (18) from $37.99
Avg. Customer Rating: 284 reviews Sales Rank: 395
Format: Blu-ray Platform: Playstation 3 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Playstation 3 Shipping Weight (lbs): 2 Dimensions (in): 6.7 x 5.3 x 0.6
MPN: 83081 Model: 83081 UPC: 047875830813 EAN: 0047875830813 ASIN: B000TG72TM
Release Date: November 5, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Ready to Ship
|
| Features:
| • | Intense action thriller with stunning next-generation graphics and amazing special effects | | • | Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns | | • | Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world | | • | Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory | | • | Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty series, delivers the most intense and cinematic action experience ever. Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay. ESRB Rated M for Mature
|
| Customer Reviews: Read 20 more reviews...
Although its short August 2, 2008 This game will be hard to top! its been a while since it came out already but still, this game was just rockin from top to bottom. I mean it was authentic to the point where they really sound like the air force when they were on that ac-130 gunship. the only complaint? it was a little short, not super short but i think it could have been longer. but anyways, if you havent played or purchased this game....YOURE WRONG
Stunning and intense August 2, 2008 I have 3 genres that I typically tend to avoid when a new game hits the market. Fighters, racers and first-person shooters. Err, rather I should say FPS that deal with the topic of war since others like Bioshock, Half-Life or Halo are perfectly fine for me but redoing World War II events over and over again have begun to bore me over the years. It's quite an accomplishment we even won that war since the amount of Nazis I've killed over the years (and respawning ones at that) gets quite repetitive and same-y. In comes "Modern Warfare" which not only brings acting as a soldier away from past year and into a more contemporary setting but it also brings some things that completely enrich the experience and make it way more memorable than other FPS (which is ironic since the next installment is again going back to WWII...ugh). While there's problems that completely aggravated me at times, it's still an intense and fun shooter.
Story: Instead of Nazis, we're dealing with Middle Eastern and Russian terrorists and the threat of nuclear weapons. You play as a United States Marine and a British SAS as you uncover the plot of who's behind it all and trying to stop any plans they might have. While typically avoiding the storylines in FPS' and just concerned myself with shooting some bad guys, this plot was quite riveting and indeed many moments in the game such as a sinking ship, helicopter crashing towards you or one shocking moment in one storyline, the plot may not be the most indepth but it's still quite awesome.
Graphics: The graphics in most FPS' tended to look fairly flat with grass looking more like flat 2D stuff akin to Paper Mario, Modern Warfare is immensely detailed and there's many scenes where there is just so much going on that it completely sucks you in and explosions, air strikes and the like are very impressive. Even small things like the trail a bullet leaves after a sniper hit or the smoke left by a grenade is well done.
Sound/Music: But anyone who knows war movies knows it's all about the sound and the mix brings the intensity needed tenfold and in the most thrilling and action-packed parts, the sound here will give your stereo hookup a great workout. The voice acting is also good and even though there's no familiar VA's, the marine chatter and battle comments don't become grating like hearing a soldier cheering that "he got one" for the 100th time.
Gameplay: The gameplay is pretty much similar to most FPS from reloading, gun exchanging to grenades and lobbing thrown ones back to using turrets but its more refined and I never felt annoyed because my character did something that my hand didn't do. Other than that it's very straightforward from there on in and there's no real sudden curveballs. One thing that did bug me was finding the enemies is still the old "whatever direction the red arrow points to" only after you're shot so you have to turn to find out where it is but since enemies are so intent on killing you, you'd probably end up dead before you got a shot off though there is some luck.
That was the major problem I had with this game: the difficulty and frustration that frequently set in during missions. I can't count how many times I had to repeat a section because of how fast I died and well enemy AI is great and no longer just charge at you firing randomly, they're still a bit TOO good and enemies from 200 yards away can get a better shot off than I can. While I wouldn't say the game isn't fun for what it is, there's times where I felt like punching something because of how hard it was to do a simple objective.
With a short single player but a robust and popular online multiplayer available, Call of Duty IV is a great ride on any system (despite my own gripes about the difficulty).
One word........pwned July 29, 2008 This game is awesome its a simple as that. Although the campaign is short (it can be beaten between 4-7 hours) it is non stop action with a great story and AMAZING GRAPHICS. Everytime I turn on the game I am amazed by the visuals.
The best part of the game is obviously the online gaming. I am addicted and I need rehab. Get this game now. Click on BUY NOW!!!!! My PSN ID is Preacha1111 I will be waiting......
Very Impressive July 22, 2008 1 out of 1 found this review helpful
While I have only played through one mission on the single player campaign, I am rating this one 5 stars based on the outstanding online mode. The single player mode was impressive in my short experience, and the opening section allows you to practice and get a pretty good handle on the controls if you're new to the series. I can only imagine how intense the following chapters will be based on my near heart attack trying to jump onto the helicopter during a violent thunder storm (stage 1).
The online mode is simply incredible. By far and away the best I've seen to date, it's seamless, lag-less, and very intense. It feels as if you're not online at all, there are absolutely no lags in shooting and graphics. There are few things more satisfying then onlocking the sniper rifle then hiding in the bushes, holding your breath, and nailing some unsuspecting guy in the back from fifty yards away. The sound effects are insanely realistic, you will hear another soldier's footsteps as he approaches you especially on the metal stairs.
The producers really evened the score online too in this installment. I'm still on the receiving end of stabbings far more often then I'd like, but you're put into games based on your skill level and the unlocking of new weapons motivates you to keep going. I have never played the online version of a game so much more frequently then the single player mode, that's how intense this game is. I can't wait to see what the PS3 does with SOCOM........
Relatively short single player game but good online longevity. July 18, 2008 1 out of 1 found this review helpful
COD4 - the latest and arguably best installment of the Call Of Duty series, is a proper game of two halves.
Controls COD4 is a first-person run-and-gun game. You can sneak (and on some maps you have to) but for the most part it's shoot or be shot at. The controls are pretty good for this. Left stick moves you, right stick adjusts where you're looking. Various buttons crouch, jump, reload and fire. It's fairly intuitive to pick up and if you've played something like Drake's Fortune, the controls are sufficiently similar that it becomes a zero-learning-curve game. (Note - Drake's Fortune uses third-person camera - yuk. COD4 is first-person - ie. you look through your own eyes).
Graphics The graphics in COD4 are good. Very good. Not brilliant, but a massive step up from the previous titles. The environments are detailed but the maps are relatively small. There is good texture mapping and use of colour and the global shadowing system is adequate. There are some problems though. There is a lot of aliasing on thin lines - power lines, cables - stuff like that. Aliasing is the stair-step effect (jaggies) that you get when a graphics system is unable to smooth out the differences in extreme contrast. For a console as power as a PS3, this shouldn't be a problem but it is. COD4 also suffers a lot of popup - where items pop in to view very late or change level of detail very late. This is particularly noticable on the Ambush map in multiplayer mode. The bricks and debris on the ground pops in in front of you almost in a wave as you run. Sandbags pop to their highest right in front of you and the burned out tanks in the middle of the map pop into high detail as you approach them. To start with you won't notice it, but once it catches your eye, you'll see it everywhere. Again - a PS3 shouldn't have this problem but COD4 is a multi-platform game so maybe they just coded to the lowest common denominator and didn't bother to tweak it for the PS3. Smoke and particle effects are nice, but very processor-intensive. If someone pops a smoke grenade and you run through the smoke cloud, be prepared for very low framerates - it really bogs down. You'll see the same three or four textures used on smoke billowing through the smoke effects too so if you're waiting it out for the smoke to clear, you'll think "hey - deja vu - I just saw that exact same smoke." There are specular highlights and bump maps used where you'd expect them to be used to pretty good effect. One of the neatest effects is the visual distortion you get around the muzzle of a gun during gunfire, or around an exploding grenade. Nice touch. Occasionally you'll find faults in the graphics engine that make you wonder if the game didn't QA properly. On the Pipeline map for example, you can hop on to one of the oil tank rail cars and see through the oil tank. Sometimes when you die you'll fall out of the map or be able to see the inside of your character's head. The game runs at 60Hz for the most part, and in 720p it looks pretty good (but it's not full HD). There are places where it'll bring the PS3 to its knees though with the number of characters and effects all being drawn at once. Multiplayer mode on the Shipment and WetWork maps are good examples. You'll be lucky to ever see 60 frames per second on those maps. Motion capture is good but not brilliant. All the requisite moves are there for all the characters but there are some noticable pops and bangs in between their set pieces. If you're in the thick of the action, you don't notice it so much but if you're spectating a multiplayer game, or observing enemies through a scope in the single player game, you'll often see a glitch in the motion capture between crouching and standing up. There's a definite pop as the characters go from slow, hunched-down crawl to normal walking when standing up. There are other issues here and there but the crouch-to-stand-up problem is the one that immediately springs to mind.
Sound The audio on COD4 is also pretty good. There's good stereo separation at the front and excellent use of the rear channels. Often you'll be able to hear someone behind you giving you more reaction time to do something about it. It's so seamless in COD4 that I've come to rely on it. The weapons effects are OK and they use the subwoofer to good effect. There's noticable differences in weapons types, with and without silencers, but I suppose only a gun nut would be able to tell you if they're right. There's a couple of mis-steps here too though - the Mini Uzi sounds like a child's toy for example. The voice talent is varied but too many of the English characters sound like Dick Van Dyke doing cockney. Come on - this is the 21st century - couldn't they get English people to do the English accents?
Single player Single player mode is a good intro to COD4. The maps are varied and the missions are split between US and UK troops. Each mission is a mission-on-rails in that you really can't deviate much from what the developers want you to do. Go from A to B. Kill everything. Collect item. It's a tired formula but I guess it still works. Enemy AI is so-so in COD4. There are some neat new tricks compared to other run-and-gun games but ultimately you'll be able to out-think the AI pretty quickly. You need to; there are no health packs in this game. You have overall health and that's it. If you get badly shot up, you can hide and recover, but in a full on smackdown with enemy troops, there's no time to hide so it becomes a question of speed, skill and luck to stay alive. As I said above, the maps are quite small and confined This is good because it means at no point during gameplay do you ever come across a loading screen unless you change maps or missions. It's bad because you can run from one side of the map to the other in about 30 seconds on the largest map which means there's not a lot of free-roaming capability. The game itself is mercifully short on cut-scenes so there isn't a lot of interruption. The cut scenes that do exist are a split between pre-rendered and game-engine scenes. The weapons choice is wide and varied and there's an option to throw grenades back if one lands close to you and you have quick reactions. Invariably when I try this though, it goes off in my face and that's the end of that. Each weapon has iron sights or laser / scope / dot sights. Some of the aiming positions are counterintuitive though. The MP44 and M14 assualt rifles have the distinct look of shooting diagonally instead of straight. I've never quite got used to this and if I end up with one of these things, the enemy automatically has an advantage over me. Without a doubt, the best single player mission is where you find yourself at the weapons controls of a C130 gunship. This entire level is played through an infrared sensor channel. You're orbiting a village and your task is to keep your troops on the ground safe from enemy attack. Your troops are marked with infrared beacons, so they all pulse or flash in the sensor view. You have three different guns at your disposal from rapid-fire machine gun to what-the-hell-was-that cannon. I think if you play COD4 through to the end, you'll eventually only ever re-play this level in single player mode.
Online Online gameplay is where COD4 really shines in terms of fun factor. Unlike days of old where inexperienced players would drop into maps with 8 year old Korean kids who could snipe them through glitches in the map, COD4 has a load balancing system. As a newbie, you have zero experience points so you get put in games with other people way down the scale. This means you get a chance to learn the maps and figure out how best to play without the frustration of instantly dying because you re-spawned near someone who has a zillion hours of game time under their belt. The more kills you get, the more matches you play, the more experience points you get. These unlock challenges and the ability to make your own weapons load (instead of choosing one of the predetermined ones) as well as perks. Perks are things like the ability to carry three grenades instead of one. As your experience increases, you get put in maps with other players with similar levels of experience. In this way it leads you into the all-guns-blazing experts-only matches quite gently.
There are a bunch of different online modes ranging from the usual capture the flags (Domination, straight from Halo), to headquarters, search-and-destroy and outright free-for-all and deathmatch. Team Tactical is a neat mode where each time only has three players, so the games become a lot more tactical. That mode also relies on headset chat otherwise you'll be running around completely uncoordinated. COD4 does support headsets chat, but until the first patch came out, there was no way to mute other players, which meant you were treated to levels of swearing that you probably had no idea existed in civilised society. Fortunately, now you can mute the players with Tourette's which makes it a lot more enjoyable. The problem is that a lot of people assume that because they've got an open mic and a captive audience, it gives them the right to behave like a total goon.
There are issues with the online play though. You'll often come across a situation where you are clearly shooting someone else but your hits aren't having any effect. When you die, the replay cam will show you the same gunfight from your opponents point of view and there will appear to be an obvious disconnect between when you thought you were shooting, and when the game considered you to be shooting from the other player's perspective. I call it bullet lag. More often than not it clears itself, but occasionally the online match will just become impossible to play because of it and you have no choice but to exit and join another game.
The biggest drawback of the online play is that the code isn't distributed. This means that one person's machine is hosting the game. If they get annoyed at losing a battle, or being shot too many times, they can cancel the entire match, resulting in a "host ended session" message for everyone else. This is really nasty. A lot of games use distributed online mode, meaning all the machines track the progress of the host in case it goes down. If it does, another player's machine becomes the host, seamlessly, and gameplay continues. GTA4 and Racedriver Grid both use this technique to great effect. For it to be missing from COD4 is criminal. One thing that I'm still not quite used to in COD4 is bullet penetration. Get a sufficiently powerful weapon and a suitably thin wall and you can shoot other players through the wall. A lot of the time it's guesswork, but there are enough graphical glitches that you'll often be able to see another player's knees, elbows or backside poking through the back of a building when they think they're hiding. This is good if you're the attacker, but bad if you're the victim - you can often think you're suitably out-of-sight only to have someone fill your back with lead from the other side of the wall.
Three stars or four? Very few games deserve 5-star rating at this point. The PS3 is still a relatively new platform and the developers are still learning how best to get everything they can out of it. Giving a game 5 stars implies the developers have nowhere left to turn for future improvements. This happens rarely. COD4 is a three-star or four-star game but it's hard to choose which. In the end I went with four stars because of the fun factor. It's quick to pick up and the online play, despite the graphical and server glitches, has a high X-factor. It's hard to say what makes the game so much fun but it has that certain something that will probably keep you coming back. In the end, that's what it's all about. You can have all the hype and fanfare you like (are you listening Konami?), but if your game has spectacular graphics, a long and twisting storyline but no fun factor, people won't play it. COD4 has good graphics, good sound, mercifully little storyline and it's fun to play. 5 stars for fun. 4 overall.
|
|
|
|
Web Hosting & Domain Registration | |