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The Legend of Zelda: Phantom Hourglass

The Legend of Zelda:  Phantom Hourglass
From: Nintendo
Category: Video Games

List Price: $34.99
Buy New: $24.40
You Save: $10.59 (30%)

Qty 2 In Stock


New (38) Used (21) Collectible (1) from $19.99

Avg. Customer Rating: 4.5 out of 5 stars 17 reviews
Sales Rank: 94

Platform: Nintendo Ds
ESRB: Everyone
Media: Video Game
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 3
Dimensions (in): 5.4 x 4.7 x 0.5

MPN: DS-NTRPAZEE
UPC: 045496737788
EAN: 0045496737788
ASIN: B000FRV2UK

Release Date: October 1, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: This one is Brand New and Factory Sealed. It is in great condition. Thanks for looking.

Features:
  • The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword.
  • Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.
  • Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.
  • Compete with a friend over a local wireless connection - Guide Link through special dungeons to capture the Triforce or command the forces that oppose him.

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Legend of Zelda: Phantom Hourglass (Prima Official Game Guides)
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  • Mario Party DS

Editorial Reviews:

Product Description
The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost in a new adventure. Link and Tetra, the leader of a band of pirates, discover a ghost ship in dense fog. Link falls into the ocean when Tetra gets into trouble, and he wakes up alone on the shore of a mysterious island. Throughout the game, Link collects sand for his Phantom Hourglass, which allows him to explore deeper and deeper into a time-limited dungeon in his quest to find Tetra. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. The robust single-player adventure will have Zelda veterans and newcomers alike engrossed by the story as they move through the game with the stylus. A special two-player battle mode lets players connect locally or via Nintendo Wi-Fi Connection. One player controls Link as he tries to gather as many Force Gems as possible, while the other player manages the enemies who pursue Link. The replayability of these winner-take-all matches is virtually endless.


Customer Reviews:   Read 12 more reviews...

1 out of 5 stars An after-thought to a real Zelda game   October 15, 2007
 9 out of 54 found this review helpful

I love the Zelda series and have all the games. I played Twilight Princess and thoroughly enjoyed the difficulty, the characters and the graphics. After many release date setbacks, I finally bought my copy of Phantom Hourglass the day it came out. And completed it the day it came out. Fully. All side quests complete. A lot of times, on other Zelda games, I was stumped and have to think on the puzzle for a while. Not so with this one. I figured them all out. I even tried to make it harder than it was! I kept trying to put complex solutions on simple problems. I was so vastly disappointed with this game. Also, I am SO over the stylus. Seriously. Your hand gets in the way and there were a few times I missed seeing a monster come up behind me because my stupid hand was in the way. Then there was when you slash, versus running. Sometimes I would try to slash something, and lo and behold, I would sedately walk up to the monster, and wait to be killed. Also... I like the play between the right hand and the left hand. You have to be good with both hands, it makes it just a little bit tougher. This was all one handed, with your other hand just sitting there. Limply. It was very frustrating, and I truly wish they had made the stylus optional. They were just trying for a new gimmick, and for me, it didn't work. I had hoped for better.


4 out of 5 stars Tons of fun!   October 12, 2007
 5 out of 5 found this review helpful

I have a confession: I've never been much of a Zelda fan. I prefer my games with experience points and lots of dialog, and for some reason I had sort of pigeon-holed LoZ into a lame puzzle game. Now I'm gonna go back to the series and see what I've been missing.

Other reviewers here have already covered the graphics, plotline, and atmosphere of the game, so I'd like to focus on the gameplay itself. The touch-screen controls are nearly flawless on this. I love my DS but it really feels like the touch-screen is a useless accessory to most games. In Phantom Hourglass, though, they implemented it so well that I can't shut up about it. In a lot of other games it feels awkward letting go of the buttons and grabbing the stylus just to click a few things before putting it back. In this game, EVERYTHING you do is done using the stylus so there's no awkward transitions, and more importantly, it's done very well.

This game had me hooked within minutes of turning it on, based on the feel of the controls alone. Combat is fast paced and responsive, like it should be. The gameplay is so intuitive that the manual is pretty much unnecessary. Want to grab something? Click it. Want to talk to someone? Tap them. Aiming your bow? Just tap the target. Animal Crossing had similar controls but they always felt sluggish to me, whereas Phantom Hourglass has the sort of immersive controls that really put you inside the game.

The rest of the game feels balanced to me: the boss fights are tough until you figure out the trick, and the puzzles require just enough thought and strategy to make you really think but not so much that you become frustrated. I really like how the puzzles are so well-integrated into the world. It isn't like you reach a dead end in a dungeon and have to solve some brain-twister. It's more like the whole dungeon is one big gradual puzzle that you are unlocking.

Overall, this game is tons of fun. Real fun, not "a challenge" or "something to kill time," but the kind of game that will engage you and make you smile to yourself while playing it. Go pick it up now!



4 out of 5 stars Great game for the DS, while a bit short, overall a good bye.   October 8, 2007
 4 out of 4 found this review helpful

First off, this game utilizes the DS capabilities quite well. At the start the lack of ability to use the arrows was irksome, but I quickly got used to the touch screen. It allows lots of versatility so you can switch between weapons and items quickly.

The Phantom Hourglass is like much of its Zelda predecessors, especialy Windwaker. While it has boat sailing as the primary mode of transportation,it is not as time consuming as Windwaker's sailing voyages, and feels much more enjoyable. As in Windwaker there are warp points that you can discover later in the game, and also the ability to search for treasure on the ocean floor. Searching the ocean floor for treasure, or "Salvaging" as it is called is a fun little mini game were you drag a crane down through the water, avoiding mine like enemies. Usually you will find either ship parts(another new idea) or sand for your Phantom Hourglass. Besides salvaging there are several other mini games like the other Zelda games(such as archery practice, cannon accuracy practice, etc).

The main difference I found in Phantom Hourglass was a dungeon you enter several times throughout the coarse of the game called the Temple of the Ocean King. The Temple of the Ocean King is basically a dungeon in which you have a certain amount of time(the time in your Phantom Hourglass) to reach your goal(which gets progressivly lower in level). Inside there are safe spots, in which your hourglass does not lose time, and you cannot be attacked by the phantoms that patrol the corridors. Phantoms are armored knight like guys who are invincible until the end of the game(Accept in certain instances were you can lure them into traps or roll boulders onto them). You must sneak past phantoms or shoot them in the back with an arrow(which momentarily stuns them). Since phantoms will drain 30 seconds off your hourglass and send you to the start of the level, stealth is extremly important. Not only must you deal with the phantoms, but you must also find the way to go down to the next level(usually involving hitting a series of switches and collecting a key to open a locked door.). Over time, from defeating boss battles or finding sand in a sunken chest, you can venture deaper into the Ocean King's Temple.

There are numerous side quests in Phantom Hourglass, mainly the collection of ship parts(which can increase your ship's stamina.), the collection of spirit gems which provide buffs such as, damage reduction, extra sword damage, and the ability to shoot beams out of your sword. Then there is also the classic trading sequence that has been used in earlier Zelda games. You find X item which you trade to Y guy for Z item to trade to Another guy and so on and so on.

There is also a fun mini game you can play either with friends(who don't need a Phantom Hourglass game3 pack) or over wifi. The game is very simple, one player plays as Link, while the other plays as 3 phantoms. Link must run around grabbing Triforce triangles to carry back to his base, while the 3 phantoms are controlled by drawing lines that they will follow, and must stop Link(by running into him) getting the Triforce triangles. Once Link is caught, the sides switch and the other player tries to get Triforce triangles.

The main problems I had with Phantom Hourglass was the short life of the game. There are only 6 dungeons in the entire game, which are much shorter than most zelda games. This game cannot have taken me more than 20 hours to complete, and I found 15 of the 16 heart containers, and 41 of the 60 spirit gems. However, I feel that those 20 hours are well worth the money to buy this game.

Pros

- Same, fun, Zelda game we all expect
- Fun mini games
- Temple of the Ocean King provides a more fast passed stealth side to the game
- Well adapted to DS, with lots of inventive mini games and ways to solve puzzles
- No more long sailing trips like Windwaker
- Nice pleasing cell shaded graphics, the game has a good feel.
- Fun multiplayer(wifi and DS connect with just one game)
Cons

- No more heart pieces ;_; (just heart containers)
- Short (about 20 hours for an experienced Zelda player)



5 out of 5 stars zelda phantom hourglass   October 8, 2007
 2 out of 2 found this review helpful

great game.. I got it the first day it came out. I like that you get more freedom controlling the boomerang. You have to collect sea charts to go the next dungeon across the sea. Wit hthe use of the ship, you can explore many islands. Overall perfect game.


5 out of 5 stars Wow. Simply, wow.   October 8, 2007
 5 out of 5 found this review helpful

This game is fantastic, and quite possibly one of the best games that I've played on the DS so far.

The setting is a few months after Wind Waker, and it takes place in a brand new ocean, so you're not stuck with the same map that you had before. Basically, Tetra is kidnapped and it is up to you, Link, to save her. With a new fairy partner (that has the same voice clips as Navi from Ocarina of Time, I might add) named Celia and the somewhat-shady Captain Linebeck, you're off on your quest to rescue Tetra and revive the Ocean King. (But you'll learn about that later.)

The game controld fully utilize the DS's touch screen. It's fantastic. With your map constantly on the upper screen, game control is fully devoted to the bottom screen. The player uses the stylus to move Link about, swing his sword, throw the boomerang, and other things. Targeting a specific enemy has never been easier - just tap them - and by pressing 'B' or down on the D-pad, you can pull your map down to the touch screen, where you can scribble down notes and memos to yourself about the overworld (another very handy feature.)

The only big complaint that I have with this game is that whever you save and quit in a dungeon, or you need to leave for some reason, you need to everything all over again. It gets very tedious very fast, not to mention incredibly frustrating. However, that is the only thing that I would want to see changed.

Even with the DS' processing power, the overworld is vibrantly colored and fun to play in, and the music is very similar to the Wind Waker's score.

I am incredibly pleased with this game, and couldn't ask for anything more in a DS game so far.


Qty 2 In Stock


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