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Pokemon Mystery Dungeon: Explorers of Darkness | 
| From: Nintendo Category: Video Games
List Price: $34.99 Buy New: $28.95 You Save: $6.04 (17%)
New (46) Used (3) from $27.99
Avg. Customer Rating: 2 reviews Sales Rank: 90
Platform: Nintendo Ds ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 1 Dimensions (in): 5.4 x 4.9 x 0.7
MPN: DS-NTRPYFYE Model: NTRPYFYE UPC: 045496739683 EAN: 0045496739706 ASIN: B0013B30SE
Release Date: April 20, 2008 (New: Last 30 Days) Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New, Factory Sealed In Retail Box, Perfect Condition, Fast Shipping!
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| Features:
| • | For Play on Your Nintendo DS | | • | Published by Nintendo | | • | Single Player Capability | | • | Game Genre: Role Play | | • | Pokemon Theme |
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| Editorial Reviews:
Product Description You've been washed ashore on a beach and there's a Pokemon beside you who needs your help to find treasure. You've been transformed into a Pokemon. Your form is determined by a Pokemon personality test in Pokemon Mystery Dungeon: Explorers Of Darkness. Return to a fantastic land untouched by humans as you form a rescue team to solve the mystery of your transformation and find the lost treasure. Join hundreds of Pokemon in randomly-generated dungeons. Online compatibility enhances strategic exploration and battles. Explore long-lost dungeons or hunt down criminal Pokemon. The choice is yours in this open-ended game.
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| Customer Reviews:
They got it right this time April 29, 2008 This game is a GIANT step forward from the GB Advance version! This is the game that that one should have been. I am really not too knowledgable about the Advance game, since I put it aside as borderline unplayable and a major disappointment. The new version is vastly improved. The following areas are its strong points:
First and foremost, a good combat interface. In this version, your head Pokemon can select one of four moves, just as in the regular Pokemon games. And there is no burdensome double-button punch to use a move. You can also choose an ordinary attack, which is not a move, to save moves: a welcome Pokemon innovation.
Attractively drawn dungeons
Good and varied music
A good story line
Lots of interesting tasks and situations
The real comparison is with the recent Shiren Mystery Dungeon, also a Chun product. This one is less brutal and much larger-scale, though both are excellent games.
Highly recommended for roguelike fans.
Even better than the mystery dungeon blue rescue team April 24, 2008 8 out of 11 found this review helpful
In this game, you play as a Pokemon and have another Pokemon as a companion. You enter dungeons with randomly-generated floor plans, collecting items and fighting Pokemon as you complete tasks. The fighting is turn-based, as with most other Pokemon games. One advantage is that you regenerate HP as you walk. However, you need to keep a supply of apples with you because you also get hungry as you walk and if you get too hungry, you faint. However, this is better than not regenerating HP until getting to a town, in regular Pokemon games. So far, I have only played this game about 10 hours, (in comparison with over 100 hours on mystery dungeon blue team), but I prefer this newer one. Obviously, since I have played it so much, I really like the first one, so this is saying quite a lot (I am a fan of Pokemon games, in general). Here's why I like this one better: 1. you can hold more items in dungeons (and this number increases as you progress) 2. you can recruit new Pokemon even if you have 4 in your party already (and they are automatically sent out of the dungeon) This may not seem like a lot, but these two facts alone make the game much more enjoyable. Here's the one thing I have discovered that I like less than the blue team version: 1. You see your team members' HP as a ratio without also seeing a meter-bar to give a quick visual gauge of your team members' HP (although you do get the meter for your team leader). This is a rather small thing, but without the meters, sometimes I don't notice how low the HP of some of my team members become and so I faint from carelessness, rather than 'real' danger. Perhaps there is a setting to remedy this and I just haven't found it yet. I will update this review after I finish story mode.
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