|
Star Fox Command | 
| From: Nintendo Category: Video Games
List Price: $29.99 Buy Used: $10.50 You Save: $19.49 (65%)
New (30) Used (22) from $10.50
Avg. Customer Rating: 33 reviews Sales Rank: 2266
Platform: Nintendo Ds ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Shipping Weight (lbs): 3 Dimensions (in): 5.4 x 4.9 x 0.6
MPN: ntr p asfe Model: 45496737740 UPC: 045496737740 EAN: 0045496737740 ASIN: B000FW64OY
Release Date: August 28, 2006 Availability: Usually ships in 1-2 business days
|
| Features:
| • | Lylat needs help. Players hop into their Arwing fighter and fight through | | • | Star Fox Command brings a whole new strategic element to the series with | | • | Players can blow their friends out of the sky as they dogfight with up to |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description Star Fox Command lets you hop into your fight through a unique branching storyline of missions, all rendered in gorgeous 3-D. This game brings a whole new strategic element to the series, with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take. Battle the enemies they encounter as they take over bases and strategically advance across the map. Players can also blow their friends out of the sky, as they dogfight 8 players over a local wireless connection -- or take on 4 players from around the world on Nintendo Wi-Fi Connection.
|
| Customer Reviews: Read 20 more reviews...
Great game for some..... May 3, 2008 This is a very great game. There's lots of characters, cool ships and a great storyline. Although, this game is very hard and cheap. Some users may stop playing on some levels due to difficulty. If you don't stop playing, however, it pays off.
Starfox command review February 18, 2008 This game is the sequel to Starfox Assault, and is set one year after the events that occured in Starfox Assault. the game is pretty short, and it has nine endings, so if you are a starfox fan you might be dissapointed, but if you just need a game to pass the time, this one is pretty good. the controls are a little difficult at first, but with a little practice it becomes a breeze. overall the game is pretty easy and gets boring fast, but, as i said, it is something to pass the time.
A Great Game for a 9 Year Old May 9, 2007 6 out of 6 found this review helpful
I purchased this game for my [...] son for our China trip. He started to play the game as soon as it arrived - 2 days before our trip. I was worried about him getting bored of the game during the trip. To my surprise, he had been playing the game during the entire 3 weeks. He was fascinated by it and told me that this was the best game I've ever bought for him!
not quite as good as 64 March 18, 2007 1 out of 1 found this review helpful
The last star fox game I played before Star Fox Command(SFC) was star fox 64, and I felt that that game was better on several counts. SFC is in what was called all-range mode, so there aren't any linear levels like on 64. The game uses the bottom screen as a map/control area in which you can turn, drop bombs, and maneuver. The buttons and D-pad on the DS all act as triggers for your lasers. There are many different characters you can play as (including classic favorites such as fox, slippy, and falco) and each ship has slightly different capabilities in battle. The game does have its weak points, however. The biggest of which is the game's sloppy attempt at a turn-based strategy style of gaming. You have to move your ships in between turns in order to battle foes. They are heading towards your mothership, and if they reach it you lose. Doesnt sound so bad, but when you add the fog of war (dumbest idea ever) into it it can get pretty annoying when an enemy group slips by you and you lose 1 turn before you would have won. The Wi-fi works well, given that you have a connection, the only problem with that is that there often aren't enough players out there to challenge in a battle royale. Overall, its a fun game, and well made for the DS, but it doesn't quite live up to starfox 64.
Star Fox Command March 11, 2007 The first time I heard about this game, my mind drifted back to the one time that I'd played starfox before. It was on the N64, when I spent a single evening at a friend's house getting killed in multiplayer. That evening is still firmly engraved in my mind. When I finally decided to buy Starfox Command, I had had little enough experience in Starfox gameplay, but I also had doubts as to whether stylus controls would work well for flying. Both of these possible problems quickly disappeared. Three minutes into the tutorials, I was already comfortable with the controls (and my flying abilities had greatly improved since the days of the Nintendo 64). I was prepared to take a stylus-jab at single player. Most of the game's new quirks I appreciated quite a bit. I enjoyed controlling my fighters to attack enemy squadrons via the map view, and the turn limit was just enough to keep me moving forward through the missions. Battles are fast-paced and action-based, and when you succeed at deflecting and dodging all of the various projectiles flying at you, you feel like a lot better pilot than you really are. The most exhilarating part of single-player to me was the missile-chasing. Functioning as the poor man's missile defense, your fighter keeps going faster and faster, flying through hoops after the missile until you either miss a beacon or you destroy the missile. What makes it even more nerve-racking is if the missile will reach the Great Fox(your mothership) on the following turn, ending the mission if it survives your attack! At the end of the game's main story, you recieve a key that allows you to choose different actions for the characters in the game on your next play-through, eventually leading up to one of the other eight endings.These branching plots add a lot of gameplay, and I often found myself anxious to finish a mission so I could see what would happen next in my chosen storyline. The wi-fi mode is slightly more robust than previous wifi DS games, and I was happy to see the huge 26-letter ranking system come into play (the alphabet, if you hadn't already figured that out). Nintendo has also made another attempt to curb disconnecting; the system counts the number of times you've cut connection and attempts to pair you to others who have similar numbers of disconnects. With luck, it will prove effective over the far more disconnect-forgiving methods used in past games. Multi-player still has some problems, unfortunately. The lack of computer opponents in multi-player handicaps the fun of the offline experience, especially once you finish Story Mode. In addition, it would've been cool if you could pick from the numerous single-player ships in multi-player sessions; alas, you can only use one (rather generic) vessel. Nevertheless, the game quite effectively brings the age-old and brand-new Starfox gameplay together to the DS.
|
|
|
|
Web Hosting & Domain Registration | |