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Pac Man Pinball

Pac Man Pinball
From: Destination Software
Category: Video Games

List Price: $14.99
Buy New: $4.00
You Save: $10.99 (73%)

Qty 2 In Stock


New (25) Used (10) from $3.99

Avg. Customer Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 9210

Platform: Game Boy Advance
ESRB: Everyone
Media: Video Game
Batteries Included: No
Age: 5 - 20 years
Operating System: Game Boy Advance
Shipping Weight (lbs): 0.1
Dimensions (in): 0 x 0.1 x 0.1
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 100730
Model: 10036
UPC: 722674500081
EAN: 0722674400039
ASIN: B0009AGDYS

Release Date: April 4, 2005
Availability: Usually ships in 1-2 business days

Features:
  • Dodge the relentless Blinky, Inky, Pinky and Clyde while retrieving the kidnapped residents of Pac-World
  • Accumulate dots and power pellets for points and upgrades
  • Crazy multiball play with help from Ms. Pac Man
  • Mini games for non-stop action

Accessories:

  • Game Boy Advance Starter Kit
  • Link Cable for Game Boy Advance and Gamecube
  • Game Boy Advance SP Screen Lenses (2-Pack)
  • Game Boy Micro Micro Sleeve
  • Game Boy Advance Micro Sleeve Case Leather

Similar Items:

  • PacMan Collection
  • Mario Pinball Land
  • Pinball Tycoon
  • Namco Museum
  • Cars

Editorial Reviews:

Product Description
This arcade legend is back and ready for action with a new twist. Spring into this 2-in-1 combination of pinball play and classic Pac-Man maneuvers. Don't worry, Ms. Pac-Man is still by your side. The beloved Pac-Man makes his premiere debut in his first-ever video pinball game, exclusively for GBA. Pac-Man takes on the role of the pinball in the search for the kidnapped residents of Pac-World. His quest will not be easy with the treacherous Blinky, Inky, Pinky and Clyde lurking around every cor


Customer Reviews:

4 out of 5 stars Pacman pinball emulates a classic in the realm of solid video pinball   March 1, 2006
 4 out of 4 found this review helpful

This pinball game takes elements from the PACMAN series and uses its classic theme in the form of pinball. And it all ties in well. This is video pinball at its best with some short comings. It incorporates most elements that made Pacman a classic such as collecting pellets, avoiding ghosts, collecting power-ups and chasing ghosts in the realm of a visually appealing pinball game that makes you wonder why an idea of this caliber hasn't come about sooner. The Pacman theme fits seamlessly with a pinball game. This game features a 3-dimensional pacman as the ball and characters from both Pacman and Pacman World has bumpers and triggers. It goes beyond just theming out a table with Pacman graphics, its gameplay is fused well with Pacman elements that made the original and its followings a classic.

From the launch of the ball (Pacman), the ghost are caged up for 30 seconds and bumpers are in place of the gaps to prevent
immediate loss of life as standard with pinball. Upon expiration of the "safety" period, the ghosts are released from the cage and are placed underneath your paddles and the bumpers are removed. Certain triggers upon impact will release power-ups. If these power-ups are collected by Pacman then the ghosts will turn blue and be released out onto the board, vulnerable to be eaten by Pacman. The game also features ramps and other portals that are opened up by triggers, all the elements of pinball that you come to expect plus elements that until now have been untouched.

Pellets are sporadic amongst the board in set locations. When all the pellets are eaten, you will advance one level, fruit will be released and the pellets will reset. New fruit will come availabe when you the ball (pacman) gets shot up one ramp 4 times. Each fruit progressively worth more points. Multi-ball / pacman is a lot fun as well as it is intuitive, the focus on the screen shifts to always cover the ball that's coming towards your paddles. Many pellets, points and ghosts can be had during this mode and it all adds to the excitement. These pellets can be used as currency or coins to shop at the store, which is in the house that opens up by accomplishing certain triggers and ramp quests. With this money, you can open up mini games or release elements of the game (such as fruit or ramps). Different sections of the house (main area shop, cellar and observatory) will open up with different triggers and quests, each section hosting a different mini game. The cellar hosts an all out collect pellets marathon, flip you paddles to shoot Pacman into as many pellets as you can before falling through the gap between the paddles, which will transfer you back to the regular board. Collect all pellets, and the pellets reset into a different shape on the cellar board (Pacman, ghost, circle etc). Endless fun, points and pellet credits will be acquired until you let Pacman fall through your paddles. The observatory hosts the vertical scroller, very similiar to a retro racing game, which Pacman flies through space and tries to avoid the ghosts who roam back and forth while he collects pellets and power-ups. Both mini games are both fun and intuitive. Especially the observatory game, it makes you wonder why such brilliance hasn't been thought of sooner.

Mini games add a lot of exciting to video pinball and has been the essential element to prolong excitement in console pinball games since the original "Pinball" for NES. Mini games such as being taken to cellar of the house, where you go through a series of collecting pellets and another where pacman is zapped through space to collect pellets through a dynamic vertical scroller really add to the excitement and replay value. Its very well done.


Pros: Real time physics are used, emulating an actual pinball game. Surpising for its theme yet welcomed. Such physics make for a gradual learning curve, making it harder to hit triggers and targets at first. However with some experience, the user will grasp the controls. Offers two boards to play, each board has two different color schemes. The game offers a good variety.

Cons: No high score saves. Reminiscent of back in the NES days when the gamer had to write down his scores in a notebook. There is no need for that anymore, I'm not sure why they didn't include this in the game.

No story mode, despite flawless and fun gameplay, a common feature of this genre is to add elements of a story mode and level progession. You won't find any of that here. Which is unfortunate because a game this fun could substantially increase its replay value with some story mode or level up progession, each level offering up a different board. This game could some notes from Sonic Spinball(Sega), Sonic Pinball (GBA) and the like. Video pinball on consoles has the capacity to be so much more, why limit yourself to one board and elements of real space -- video pinball demands more depth and dimension in order to succeed.

This game offers very little in the line of features. No high score board and no level of difficulty. No control menus or configurations except for muting sound efx and music. I hope they make a sequel that incorporates story mode, board progression, tournaments and more features such as a hi-score board. This game has a lot of potential to be so much more but until then I won't give it a perfect score but one that comes pretty close.

Ratings
Graphics: 4 out of 5
Sound and Music: 4 out of 5
Gameplay: 5 out of 5
Replay value: 3.5 out of 5
Mini-games, quests and side quests: 5 out of 5
Level and Board variety: 3 out of 5, more boards and story progression would help
Fun factor: 4 out of 5

Overall: 4 out of 5


Qty 2 In Stock


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