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Lost in Blue

Lost in Blue
From: Konami
Category: Video Games

List Price: $29.99
Buy Used: $15.99
You Save: $14.00 (47%)

Qty 1 In Stock


New (4) Used (18) Collectible (2) from $15.99

Avg. Customer Rating: 4.5 out of 5 stars 54 reviews
Sales Rank: 7345

Platform: Nintendo Ds
ESRB: Everyone 10+
Media: Video Game
Autographed: No
Memorabilia: No
Operating System: Nintendo DS
Shipping Weight (lbs): 2
Dimensions (in): 5.4 x 4.9 x 0.6

MPN: 26007
Model: DSKONA 083717241010
UPC: 083717241010
EAN: 0083717241010
ASIN: B00092A720

Release Date: September 8, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Search and obtain items by utilizing the innovative Nintendo DS touch panel
  • Numerous activities such as fishing, hunting, trapping and cooking make living on the island fun - while also providing innovative mini-games
  • Survival depends on sharing responsibilities between the main character and NPCs - each character's actions will affect the dialogue and events in the game
  • Dual Phase System - After clearing the game as the hero, the player can play as the heroine and gain a completely different gameplay experience
  • Multiple game endings depending on the two players' lifestyle, relationship, dialogue and their manner of escape

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Lost In Blue 2
  • Trace Memory
  • Hotel Dusk: Room 215
  • Professor Layton and the Curious Village
  • Rune Factory: A Fantasy Harvest Moon

Editorial Reviews:

Product Description
Lost In Blue is an innovative role-player where you'll have to struggle to stay alive on a deserted island. After a disastrous incident at sea, you awake on a desert island. After meeting another survivor, a 17-year old girl who has also drifted ashore, you two must work together to survive. While planning their escape, the two will learn survival skills, such as hunting, searching for food and building tools while uncovering the island's many mysteries.


Customer Reviews:   Read 20 more reviews...

3 out of 5 stars Harvest Moon on a Desert Island   January 6, 2008
I really enjoyed this game. I would recommend it highly for fans of Harvest Moon - the daily chores of gathering food and keeping yourself and your companion healthy reminded me of the tasks in HM. I can't rate it higher than 3 stars, though. When you reach the point of building furniture, the mini-game is very difficult. Even my lightning-fast gamer 11 year old couldn't do them. Unfortunately, if you can't master this task, you get stuck half-way through the game. If you are interested in this game, you might consider getting "Lost in Blue 2" instead - it is almost as good and has an easier building mini-game.


3 out of 5 stars A lot of work!   August 14, 2007
There was alot of great reviews (and some not so great) about this game that prompted me to buy it to see what it's all about.

The graphics first of all is great. Vibrant colors and realistic. The boy moves pretty well.

I rated it low because, to me, it was alot of work. You have to go back and forth, search for items, put them in your backpack. Learn how to cook. Decide what he can eat. The game keeps telling me:

He is hungry.
He is thirsty.
He is tired.

This happened so often that it got annoying. I had to hurry up and try to find some more items before he 'died'.

I guess this game is suited for people who have patience, thinking and love to hunt and search for items, figuring how to use them and all that. I don't. I like fast paced games. This isn't it.




4 out of 5 stars Very fun   June 4, 2007
Lost in Blue is a great adventure game with fun features like fire-starting, scavenging, hunting and fishing. There are three different modes: boy story, girl story, and challenge mode. The boy story is by far the best mode in my opinion. I didn't really get as much enjoyment out of the other modes, as they got pretty dull. But the game is definitely worth buying for the first mode, and you might find you like the others too.


1 out of 5 stars Where's Wilson when you need him?!   June 4, 2007
 4 out of 6 found this review helpful

"Lost In Blue" is one of those sub-par games that want to be so much better than they are, and the fact that they aren't is such a tragedy that you almost feel bad for the people who have to market them. Don't get me wrong, there are fun aspects to the game; spear-fishing, for instance, is a hoot, and after spending days (in game-time) on the brink of starvation, the opportunity to finally see a full Hunger meter is truly satisfying. I should also mention in all fairness that the game does make good, if limited, use of the DS touch screen and microphone, mostly through the aforementioned spear fishing and through fire building. Unfortunately, these bright spots are too few and far between to add up to a game worth playing, or at least paying full-price for, and I spent much of my time feeling angry and frustrated at the game's nonintuitive and often downright illogical gameplay. Bow-hunting, for instance, is almost impossible without the use of snare traps, and even then it's irritatingly hit-or-miss; using snare traps essentially entails watching an animal as it walks, making a guess as to where its path will take it, and placing the trap and hoping your prediction was correct. If it was correct, great; if it wasn't, and the animal changes direction at the last second, you're screwed, because traps can't be reused once set. You can also capture and domesticate a goat for the ostensible purpose of obtaining milk, but even though I did everything I was supposed to do (capture goat--check, bring home--check, provide partner with bottles--double check), the goat went unmilked until it finally keeled over dead in the night. But what really killed the game, and what made me lose interest and leave it unfinished, is the fact that halfway through the game, you're required to leave your partner behind at camp and strike out on your own for a few days, making sure that she has enough food and water so that she won't die while you're gone, and the game offers absolutely no explanation for why you can't just take her with you even though she's perfectly capable of making the trip with your assistance. Worse yet, at the cave which serves as your home-away-from-home, there are TWO ready-made (not to mention unexplained) sleeping pallets, only serving to underscore the question. And worse even than THAT, she proves time and again to be so wildly inept at taking care of herself--flatly ignoring the barrel full of fresh water and letting herself slowly die of thirst, for instance--that you may well have to abandon your quest midway through and run home to stop her from killing herself. (She also has an unfortunate tendency to wander away from the cave, leaving you to search for her before she dies of exposure. You may feel tempted to just let her go and be rid of her, but the game won't let you do that; if she dies, the game ends.) You'll most likely end up running home a few times anyway, as the game only lets you stockpile a few days' worth of provisions for her to live off of, and exploring the ruins will almost certainly take far longer than that. I can't imagine why the game's designers would intentionally include such a flawed puzzle, but it's there, it can't be avoided, and it frustrated me to no end.

Since I've already rambled on far too long, I'll only mention in passing the game's thinly-disguised sexism in the form of a male character who does all the hunting and gathering and a female character who hardly ever leaves home, as well as the sudden jarring digression into Tomb Raider territory that comes with exploring the ruins. Once you've beaten the game, you have the option of playing it through again from your partner's point of view, a page clearly taken from the book of Resident Evil 2 (fortunately, that's where the similarity ends!), but since I gave up on the game halfway through the first playthrough, I can't offer any opinions on that particular aspect. Honestly, though, the fact that the first half of the game is so hard to get through with your patience intact proves--to me, anyway--that it really doesn't matter if the second half is enjoyable or not. All in all, while "Lost in Blue" does offer a few innovative and fun gameplay elements, the aggregate experience was so overwhelmingly negative for me that I can only recommend this game if you're not the kind of person who is easily frustrated, and even then, you should probably look for a used copy.



5 out of 5 stars Lost in Blue is Fantastic   April 10, 2007
 5 out of 5 found this review helpful

This is the first time I truly want to write a review for a game. This game ROCKS. However, I did feel it is very hard in the beginning, so that I asked my boyfriend to help me a bit. He is a quite experienced gamer with PSP. When he started to play this game, he STICK with it. From the moment I give him my Nintendo DS lite and the game, I feel like it is not my property anymore:) He just cannot put it down. How interesting is that. Then after I watched him playing for quite a while, this game is not that hard for me. We talked about the difficulties in the game all the time. Oh, BTW, I could always go to those websites to check some tips and knowledge for the game. So that if you meet some difficulties that you cannot talk to someone, just go to the Internet, search it in the google, like "how to make a trap in Lost in Blue". etc, you will always be able to solve it through other people's experience. It is so fun. I really like the fishng, hunting, makeing tool, making furniture modes. It is so much fun. And everytime I explored a new place, I get soooo excited. Please trust me, your HP, hunger, thirsty will get more and more easy to accomplish as you play the game more and more. And you will be able to get more and more foods as you play. In the game I already died for like 10 times, but I kept going. And I am so happy that I bought this game. Now I haven't played my other DS games a while, as I truly want to finish the Keith mode and unlock the girl mode. Let's see!

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