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Kick Boxing | 
| From: Sony Computer Entertainment Category: Video Games
Buy New: $0.01
New (8) Used (5) from $0.01
Avg. Customer Rating: 6 reviews Sales Rank: 21618
Platform: Playstation ESRB: Teen Media: Video Game Age: 13 - 17 years Operating System: Playstation Shipping Weight (lbs): 0.2 Dimensions (in): 5.6 x 4.9 x 0.4
UPC: 093992072902 EAN: 0093992072902 ASIN: B000062XPG
Availability: Usually ships in 1-2 business days
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Amazon.com Product Description Get ready to master the martial art of kickboxing. Take a kickboxer from the ranks of the unknown all the way to the championship fight via a series of grueling bouts. Each fighter has individualized offensive and defensive moves and attacks designed to flatten opponents. Find the right fighter for your style of action and, soon enough, you'll be contending for the World Championship. You will use elbows, knees, kick, and slams as powerful offensive attacks. You can master the moves in one-player action before taking on a live opponent in two-player mode. There are multiple levels of play, for beginners to advanced fighting game fans.
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| Customer Reviews: Read 1 more reviews...
Frustrating at first, but eventually proves its worth July 15, 2004 1 out of 1 found this review helpful
When I first played Agetec's Kickboxing by Jorudan Co., Ltd., and D3 Publisher, Inc., I had only the faintest clue as to what I was supposed to be doing. After all, the game only relies upon three of the four buttons on the standard PSX controller (The triangle button is never used.), and the mashing of these buttons tends to be the choice strategy for most players. Similarly, CPU-controlled opponents can be pretty cheap at certain times, yet complete pushovers at other moments, hence demonstrating an imbalance in their AI on the whole. Still, once gamers learn each competitor's strengths, weaknesses, combo system, and special moves, this hassle becomes more manageable for them, and they may even find themselves finding a favorite contestant out of the fifteen total fighters (each with their own personal background and gimmick) that this game has to offer.The Story mode in Kickboxing can be pretty confusing at first, too, for upon defeating one of three possible opponents, a gamer no longer plays as the character (s)he had originally selected, but as the kickboxer (s)he had just defeated. The player then selects his/her next adversary out of three more contestants---some of whom (s)he may have already played as or against---and carries on in this matter until (s)he has no new opponents to face. When the game is over, the player is treated to an analysis of how many fighters (s)he was able to defeat and therefore unlock, the number and/or variety of which is different almost every time (s)he plays. The whole key, then, is to find the correct order in accessing the first fourteen fighters so that it is possible to finally face the elusive fifteenth competitor, defeat him, and complete the roster. Once the gamer manages to perform this task, the only truly bad thing they have to cope with is the goofy, semi-sensible dialogue that the characters exchange upon meeting one another. In short, gamers have plenty to get used to upon first playing Agetec's Kickboxing, but once they do, they'll learn to appreciate this title. Additionally, the game has kid-friendly music and sound effects (although the addition of voice talent for referee officials and for each of the contestants would have been greatly appreciated) as well as very clean, crisp graphics and silky-smooth animation that many other PSX fighting games lack. Needless to say, then, this title has merit, and I would certainly recommend it to gamers who are growing tired of the same-old beat-'em-up.
Frustrating at first, but eventually proves its worth July 15, 2004 1 out of 1 found this review helpful
When I first played Agetec's Kickboxing by Jorudan Co., Ltd., and D3 Publisher, Inc., I had only the faintest clue as to what I was supposed to be doing. After all, the game only relies upon three of the four buttons on the standard PSX controller (The triangle button is never used.), and the mashing of these buttons tends to be the choice strategy for most players. Similarly, CPU-controlled opponents can be pretty cheap at certain times, yet complete pushovers at other moments, hence demonstrating an imbalance in their AI on the whole. Still, once gamers learn each competitor's strengths, weaknesses, combo system, and special moves, this hassle becomes more manageable for them, and they may even find themselves finding a favorite contestant out of the fifteen total fighters (each with their own personal background and gimmick) that this game has to offer.The Story mode in Kickboxing can be pretty confusing at first, too, for upon defeating one of three possible opponents, a gamer no longer plays as the character (s)he had originally selected, but as the kickboxer (s)he had just defeated. The player then selects his/her next adversary out of three more contestants---some of whom (s)he may have already played as or against---and carries on in this matter until (s)he has no new opponents to face. When the game is over, the player is treated to an analysis of how many fighters (s)he was able to defeat and therefore unlock, the number and/or variety of which is different almost every time (s)he plays. The whole key, then, is to find the correct order in accessing the first fourteen fighters so that it is possible to finally face the elusive fifteenth competitor, defeat him, and complete the roster. Once the gamer manages to perform this task, the only truly bad thing they have to cope with is the goofy, semi-sensible dialogue that the characters exchange upon meeting one another. In short, gamers have plenty to get used to upon first playing Agetec's Kickboxing, but once they do, they'll learn to appreciate this title. Additionally, the game has kid-friendly music and sound effects (although the addition of voice talent for referee officials and for each of the contestants would have been greatly appreciated) as well as very clean, crisp graphics and silky-smooth animation that many other PSX fighting games lack. Needless to say, then, this title has merit, and I would certainly recommend it to gamers who are growing tired of the same-old beat-'em-up.
A OUTSTANDING COMBO November 6, 2003 0 out of 2 found this review helpful
THIS GAME IS NICE ON ITS OWN BUT WITH THE FIGHTING ARENA FOR PS2 AND ONE ITS UNTOUCHABLE.WITH THE FIGHTING ARENA YOU GET TO GET OFF THAT COUCH AND FIGHT FOR YOUR SELF EXERCISE AND FUN ALL IN ONE.
KICKBOXING January 9, 2003 1 out of 2 found this review helpful
IT COULD BE BETTER IF THEY MADE A GAME FOR PS2
racist derogatory images May 3, 2002 3 out of 8 found this review helpful
I'm a African American and purchased this game and was shocked at the racist image of the black character called BT in this game The character was drawn with big bulging eyes, big pink lips and drawn to resemble an ape like creature! I'm am outraged and highly frustrated with sony and anyone else associated with this game! maybe it's time for African Americans to stop buying Sony products!
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