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SNK vs. Capcom Card Fighters Clash | 
| From: SNK Category: Video Games
List Price: $29.99 Buy New: $5.17 You Save: $24.82 (83%)
New (36) Used (12) from $2.94
Avg. Customer Rating: 7 reviews Sales Rank: 13228
Platform: Nintendo Ds ESRB: Teen Media: Video Game Batteries Included: No Age: 12 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 3 Dimensions (in): 5.3 x 4.9 x 0.7
MPN: 80001 Model: 828862800015 UPC: 828862800015 EAN: 0828862800015 ASIN: B000GBPIZA
Release Date: July 24, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: BRAND NEW! FACTORY SEALED! Ships Fast!
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| Features:
| • | All-New Card fighters game for the Nintendo DS | | • | Use strategic card arrangements to win | | • | Over 300 different cards to use, collect and trade | | • | Know your character and their special abilities -- combine them for added value and strength |
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| Editorial Reviews:
Product Description SNK Vs. Capcom Card Fighters is the first new game in the series since 2000. Players build decks of characters pulled from the annals of SNK and Capcom gaming history for the ultimate strategic battle.
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| Customer Reviews: Read 2 more reviews...
Glitches still exist! February 4, 2008 We ordered this game as a Christmas gift for my son. . Needless to say, it was very disappointing to find that defective copies of the game are still on the market in Nov. and Dec. when the problem was discovered before May! The recall has been going on for so long ther was no direct link on the company's home page. You must web search to find the proper site and get recall instructions. We were instructed to ship just the game (defective game cartridge only) to the company. It took at least 4 weeks to receive a working game cartridge (which ironically arrived in just a waterproof envelope!) I would have given the game a higher star rating as my son says it is enjoyable, but a flaw that affected so many games should have been corrected (and the defective cartridges recalled from the distributors) long before the holidays.
This is what you get for not reading reviews beforehand... November 27, 2007 The original Neo-Geo Pocket SNK / Capcom Card Fighters enjoys a fine reputation among hardcore portable gamers of old. 2007's port sees the geeked-out fun dead and gone, and franchise talk has ended months ago. I won't be the first to note that SNK Playmore spared *every* expense in rushing this sleeper CCG to the green pastures of today's handheld par excellence, but it bears repeating. Console markets with sales numbers like the DS will continue to sustain and encourage hack-jobs like this one, but that doesn't mean those efforts should be forgiven.
Among the onerous difficulties apparent in the first five hours of gameplay is a localization job that actually impedes the player's understanding of individual card abilities and game concepts. For example, SNK Playmore's editors saw fit to use "ignominious" correctly in the manual, while misstating the specifics on cards and in the tutorial. Hey, at least the kids will be prepping for their PSATs! Coupled with the treachery of the in-game score and the mad-libbed inanity of the RPG "story," there's little motivation to appreciate the handsome card graphics.
A less absolute blunder involves the introduction of an underdeveloped and unbalanced "color/cost" system of playing cards akin to the CCG ideal of M:TG. This should tend to produce excellent results with smart development, but Card Fighters battles are ultimately races to establish numbers first. Even numbers matter little, however, when the AI scripts are incompetent. On paper, the color/cost system promises hours of deck tweaking that forms the bedrock of the CCG genre--but what incentive is there to delve into the potential intricacies of cost and color management when the AI handicaps itself at every turn? Independent of other attack/defense numbers-based CCGs, the Card Fighters battle system could have simply forced involved deck editing and increased the importance and combo potential of the non-creature "instants" by limiting AI inattention. You're left managing the same boring attacks in a cramped, economical battle screen, wishing for the killer combo that ain't coming in your deck. The problems render the multiplayer option a moot point.
All of this misery falls far short of the game's fatal crash that prevents you from completing 25% percent of the game. This is an unimaginable oversight that no serious developer would EVER let slip, even on a C-list game.
To rephrase the consensus outrage about the slipshod effort put into this port: you should feel no obligation to invest yourself in a console game that was commercially released with a game-crashing fatal flaw--even if the company in question replaces the cartridge after post-release debugging. Card Fighter promises a little fun to any CCG-minded gamer, but the genre demands too much involvement and time to spend your energies on a losing cause. As for me, maybe it's time to boot up Microprose's Magic: The Gathering in Windows 95 compatibility mode...
Few fun moments overshadowed by glitches and sloppy programming June 6, 2007 3 out of 3 found this review helpful
Capcom and SNK have been taking each other on for years in the arcades, culminating in a few fighting games featuring characters from both companies in all their fighting glory. SNK vs. Capcom Card Fighters Clash updates the card fighting series from SNK's old Neo Geo Pocket series, and what could have been a solid card fighting game gets lost in translation thanks to some unforgiveable glitches and overall sloppy programming. There are 21 levels to make your way through as you discover the hundreds of battle cards featuring plenty of familiar Capcom and SNK characters like Ryu, Terry Bogard, and even Dante from Devil May Cry. What really could have made the game something special is the fact that the combat system is simple and easy to learn, which is a big plus for those unfamiliar with card games, real or digital. However, this is where the game's good points come to an end. The battles, while simple to learn and get into, feature opponents that are way too easy to beat. You really will get through the single player mode in hardly any time at all. This may be a bit forgiveable if it wasn't for some unforgiveable game glitches. The game has a habit of freezing up in play and in between combat as well, and you may find that the game does this quite a bit. This alone is what really kills what could have otherwise been a solid game. There are some pretty shallow multiplayer features and barely any use of the DS' touch screen, which only round out a disappointing package. All in all, hardcore card gaming enthusiasts may want to give SNK vs Capcom Card Fighters Clash a look, but don't expect anything special or even remotely good from it.
Seriously, avoid this game like the bubonic plague, complete game-stopping crash on level 9. May 9, 2007 5 out of 7 found this review helpful
No joke, SNK Playmore had acknowledged this bug a week ago and on that date they posted on the company forums, "We're looking into it." No response since. No update. My guess is this will wind up like Sudoku on the PSP (which had a bug where if you dropped below 80% power the game would pause every 30 seconds). They just swept that under the rug and said, "Well, they can't all be winners." I am expecting we will never hear any response on this issue from SNK and it will fall on the retailer's shoulders to supply refunds.
Bad, bad idea to get this game.
Glitched, and Horrible Translation. May 7, 2007 4 out of 4 found this review helpful
When I heard this game was getting a remake on the NDS, like many I was filled with anticipation, and even filled out a pre-order so I could get it as soon as possible.
I also returned it to amazon a day after I received it, after spending about 5 hours on a friends copy.
Level 9 has a game-destroying glitch that will freeze the game when you talk to one of the characters a second time. Doesn't seem bad until you realize that in order to unlock all the cards in the game, you need to play through a second time. And talk to that character a second time, which causes the freeze, and thus makes it impossible to proceed.
The translation also leaves much to be desired. Some of the special effects on cards are so obscure you have to use them to see how they work, and in a few cases the effect written on the card doesn't do anything close to what it says. Case in point: Dante. "KO's all Character Cards with 500 or less BP." Left 3 cards with 300, 400, and 300 bp, and KO'ed one with 200, and one with 600. Doesn't do anything like what it said.
The game itself is fun, but knowing that it can't be completed pretty much destroys any possibility of me rating it higher than a 3 in fun. Whats worse is the game was delayed numerous times before release. There is no reason this bug should have made it past play testing; people were finding the bug practically overnight.
I give this game a 1/10 for effort, and a 1 star out of 5 for being un-completable.
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