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Nintendo DS

Air Traffic Chaos

Air Traffic Chaos
From: Majesco Sales Inc.
Category: Video Games

List Price: $19.99
Buy New: $17.94
You Save: $2.05 (10%)

Qty 3 In Stock


New (27) Used (1) from $17.94

Avg. Customer Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 1716

Platform: Nintendo Ds
ESRB: Everyone
Media: Video Game
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0 x 0

MPN: 01542
Model: 01542
UPC: 096427015420
EAN: 0096427015420
ASIN: B0017MIL6K

Release Date: September 9, 2008  (New: Last 30 Days)
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand new; still in shrink wrap!!

Features:
  • Use touch screen to safely manage takeoffs, landings and air traffic
  • 3 difficulty levels each with 5 stages
  • In depth tutorial to teach you how to be an air traffic controller
  • Keep track of 7 unique airplanes and 14 airlines
  • View and share high scores with up to 7 friends in the ATC library

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Editorial Reviews:

Product Description
Find out in Air Traffic Chaos, the new management simulation where you are solely responsible for directing tons of airplane steel and the passengers within. It will take a sharp memory and smooth sense of control to get these massive vessels on and off the ground safely! View and share your high scores with up to 7 friends in the ATC Library Use the Nintendo Rumble Pak to feel the pressure in your hands!


Customer Reviews:

3 out of 5 stars Patience will be rewarded   September 29, 2008
I bought this game because I remember how much fun Kennedy Approach was back on the Commodore 64 (or was it the TI?). At first, the game was very frustrating because a lot of basic things were not explained, like the fact that one runway can be 2 runways, or many of the details of the pilots' procedures (very important--they will follow your orders even if it means mass carnage).

But then I read the other review here, and gave it another chance, and I love it.

Now I want to add another star. Looks like another irreversible decision.

I'll leave the description to the ATC reviewer, but this game is just a lot of fun. It takes place a little faster than a real-time pace, which presumably makes it more fast-paced than the actual job, but there is a lot of leeway on how to handle situations. But you do have to plan ahead, because there are very few instances where you can rescue a bad decision. Even so, this game somehow avoids being frustrating--not once have I felt the urge to throw my DS while playing this game.

With a little bit of practice and patience (for us non-ATC's), this game is excellent, even with the cutesy characters.

Now I want to add another star--another irreversible decision, I guess.



4 out of 5 stars Ignore the stupid box art, adults will enjoy this game, too.   September 27, 2008
 2 out of 2 found this review helpful

The game may look for kids, and feature outdated graphics, but it will get your brain going and test your prioritizing skills. The whole point of the game is to see how many things you can keep track of at once. You are scored points depending on how fast a plane can reach its intended goal (either take off or arriving at a gate)

On the easiest difficulty, you'll have maybe two planes in the air at any given time, with one or two on the ground waiting to take off. Landing the planes is easy, just move them to an empty gate, provided there isn't a plane on the runway blocking you.

On higher difficulty, especially on Expert, the game throws more planes at you that are trying to land, while also giving you a full airport with planes waiting to take off. Can you keep an eye on those planes flying over the airport? Can you adjust their speed in time so they don't crash into each other? On the ground, will the lanes get clogged with traffic? Can you recognize which plane should leave first so as to maximize the amount of points you get?

The later airports (which act as stages) give you more gates and more runways to deal with, and each airport can be played on 3 difficulty settings, each setting with a different goal. All in all, about 12 stages, which provide around 10-15 hours of gameplay if you want to beat all of the stages. I'm sure there are people that will enjoy playing the stages over and over again, as well.

Some things are frustrating, like there are times when you can't issue an order to a flying plane, like 'speed up' or 'slow down', and it never gives an explanation as to why it does that. Sometimes the plane is just flying and not doing anything, but I can't issue orders. This has led to several mid-air collisions for me. Also, I think simple 3D graphics could've added a little more to the presentation. I'm not sure if the game is part of a series or not, but it looks like a GBA port.

A fun little game that is pretty cheap, only $20 US. Puzzle fans and gamers that enjoy brain teasing games will get a kick out of this.



4 out of 5 stars If you've flown - or just like aviation - you'll enjoy this   September 22, 2008
 5 out of 5 found this review helpful


This is a fun - keep all the balls in the air - game.

You have a choice of 5 airports in Japan each at 3 levels of difficulty. Each airport has its own challenges. Some aircraft begin at the gate, others enter the holding pattern from their origins. You have to manage the movement and timing of those in the air and on the ground. Once you give a command it often can't be undone - so you need to think ahead and visualize the movements into the future. You also need to remember that there is a delay between command and action - so "lead" the command so it executes when you need.

If you ignore aircraft for too long - because you're busy elsewhere - they become "stressed". Too much stress and you loose. Mid-air collisions and you loose. Ground collisions and you loose. You get the idea.

Wind and weather are factors but emergencies and fuel are not. Only commercial air - but no military or private.

Keep in mind there is no head-to-head option a la Mario Kart. Also, you only have a limited number of scenarios - 5 airports, 3 levels each. But you can extend play by experimenting with the best way to get everyone where they need to be in the most expeditious manner. For example, at Chitose, try using the outboard runway for departures and the inboard for arrivals.

I flew for six years and did ATC management for 3, this is pretty fun but not too overwhelming. Adjust the difficulty to match your "mood". If you enjoy flying simulations this is an nice change of pace. Perfect for those long waits at the airport when your flight gets delayed! :)


Qty 3 In Stock


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