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Summon Night: Twin Age | 
| From: Atlus Category: Video Games
List Price: $29.99 Buy New: $18.99 You Save: $11.00 (37%)
New (19) Used (11) from $17.93
Avg. Customer Rating: 4 reviews Sales Rank: 3635
Platform: Nintendo Ds ESRB: Everyone 10+ Media: Video Game Batteries Included: No Operating System: Nintendo DS Shipping Weight (lbs): 0.2 Dimensions (in): 0 x 0.1 x 0
MPN: 40018 Model: 40018 UPC: 730865400188 EAN: 0730865400188 ASIN: B0016CP3B2
Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Fully stylus driven controls take full advantage of the Nintendo DS | | • | Two players can trade items from the game locally via Wi-Fi | | • | Dual playable characters with different stories off excellent replayability | | • | Packed with gameplay features | | • | Richly woven tale of adventure |
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| Editorial Reviews:
Product Description Call forth the powers of the Spirits in Summon Night Twin Age for Nintendo DS. This is called Summoning and it also brings creatures from other worlds into this one. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire. From a very young age, the human girl Reiha displayed great aptitude for the magical art of Summoning. While still a child, her powers caused a terrible accident during a major Summoning experiment. It was reported that Reiha had died as a result, but she survived along with a young Summon Beast named Aldo that had been pulled into her world. One day, the Spirits began to go wild for no apparent reason, causing the seas to become unpredictable, the plants to wither, and the animals to become violent, threatening the Kascuza on the island. The two decided to return to the human lands to try to find the cause of the Spirits' behavior, and to bring peace back to their once-happy lives.
Richly woven tale of adventure
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| Customer Reviews:
It's a Charmer! September 11, 2008 4 out of 4 found this review helpful
I just can't deny Summon Night: Twin Age's charm. The game is easy to grasp and, although, it might not be the most innovative storyline, there's no denying it's fun filled.
Summon Night: Twin Age features two main characters Reiha and Aldo, who you choose to play is entirely up to you. Reiha is a summoner and Aldo is a summon beast. The two came into each other's lives years ago after an unfortunate accident happened during a summoning experiment. Reiha managed to survive, as did Aldo, who was pulled into her world. Reiha and Aldo are all each other have and very much have a brother/sister relationship. When the game begins the spirits are going out of control and from that point on you are on a quest to stop the madness.
Summon Night: Twin Age does a good job at incorporating the stylus into gameplay. It's an action based RPG, and you use the stylus to move, use magic, and attack enemies. The battle field can seem a little overwhelming at times, as there is a lot going on at once, but the game does a good job at keeping you on your toes. The mechanics are relatively simple and easy to pick up as well. Your supporting characters also have the ability to come back to life after a certain period of time elapses in battle. This is nice as there is no need to perform revival spells, but it's still not easy to completely survive without them. The only other difficult part is that your AI characters aren't exactly the sharpest. They will attack when they have a sliver of life left and most of the time you have to baby sit them. You can't entirely depend on them, which is another hardship to overcome. However, I feel Summon Night: Twin Age offers just the right amount of challenge without becoming too frustrating.
I'll give this game credit as you could definitely replay it. After each chapter you are able to speak with different characters and discover their perspective on the situation at hand. These conversations also will determine the ending. There are also multiple endings to discover depending on who you get to know.
Now there is a lot of good and enjoyment to be had with Summon Night Twin Age, however, the game does have some areas it could have improved on. The biggest downfalls are the lack of an entirely engaging story and it can be repetitive and particularly linear. There are little side quests to do, but they seemed tacked on rather than adding anything significant to the story. But, I'd like to note that for all these shortcomings, the characters more than make up for it. They will instantly charm you and provide the motivation needed to complete this game to the end.
Lots of talking June 27, 2008 1 out of 30 found this review helpful
This game has a lot of talking. To me this game is more complicated than the normal rpg game. I don't think it was worth the money I paid for it.
More Summon Night fun! June 18, 2008 7 out of 7 found this review helpful
I loved this game. It may not reach the heights of Summon Night Swordcraft Story 2 on GBA, but it is still really fun. The stylus control works amazingly well. The story is delightful. The weapons crafting and skill trees add depth. Combat has been changed to overhead Diablo-style battles, a lot like Children of Mana.
The only thing I found a bit annoying was the fact that many of the dungeons and dead ends. Going through them for added leveling means backtracking all the way back to the beginning through empty corridors.
All in all, it is a very fun game that you won't regret playing.
Nothing special, but not a bad RPG either June 6, 2008 12 out of 14 found this review helpful
Coming over from the GBA, Atlus' Summon Night series comes to the DS with Summon Night: Twin Age. At it's core, Summon Night: Twin Age is a tried and true RPG/dungeon crawler that will feel instantly familiar to those who have played their share of old school RPG's, even so to those who haven't played the past Summon Night games for the GBA. Nearly everything about the game. from the storyline, characters, and environments are far from being anything new, but what helps make the game work is it's charming look and art style, along with the use of skill trees which add a bit of depth to the overall gameplay. Where Summon Night: Twin Age fails however is that the graphics haven't changed much (if at all) in the transition from GBA to DS. Despite the charming look, the game just looks dated. Not to mention that the constant exploration and backtracking can get really, really annoying. Still, the game ends up being fun for a while, even though it isn't all that hard to get through. All in all, Summon Night: Twin Age isn't a bad RPG at all, and while you'll certainly play better ones on the DS, it is still worth a look for fans of the series or RPG fans in general.
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