|
Final Fantasy XII: Revenant Wings | 
| From: Square Enix Category: Video Games
List Price: $39.99 Buy New: $24.00 You Save: $15.99 (40%)
New (29) Used (16) from $19.99
Avg. Customer Rating: 33 reviews Sales Rank: 710
Format: Nintendo Platform: Nintendo Ds ESRB: Everyone 10+ Media: Video Game Batteries Included: No Operating System: Nintendo DS Shipping Weight (lbs): 1 Dimensions (in): 5.4 x 5.1 x 0.6
MPN: 90714 UPC: 662248907147 EAN: 0662248907147 ASIN: B000SSQPU8
Release Date: November 21, 2007 Availability: Usually ships in 1-2 business days
|
| Features:
| • | Join FFXII characters in a new story | | • | Modified version of Final Fantasy XII's Active Dimension Battle system can be played with the stylus | | • | Wide variety of powerful summons to battle with | | • | New cutscene animation | | • | All-new soundtrack from Hitoshi Sakimoto, the composer for the original Final Fantasy XII |
|
| Similar Items:
|
| Editorial Reviews:
Product Description Vaan and Penelo from the original Final Fantasy XII are back in a whole new adventure! Vaan has now officially made it to being a full-fledged air pirate, and together they travel around Ivalice searching for adventure. When they discover the floating continant of Lemures, home to a magical Sacred Crystal, destiny calls! Developed exclusively for the Nintendo DS, Final Fantasy XII: Revenant Wings is an all-new experience that makes full use of the Nintendo DS's unique features. Featuring full Touch Screen functionality, Final Fantasy XII: Revenant Wings allows players to control massive armies, unleash special moves and activate Gambits, all with the use of the stylus. The world of Ivalice comes alive through the respected musical stylings of Hitoshi Sakimoto and the direction of Motomu Toriyama, the director of Final Fantasy X-2 and the upcoming Final Fantasy XIII. Familiar monsters from across the spectrum of Final Fantasy games, including perennial favorites like Chocobos and Tonberries. ESRB Rated E10 for gamers aged 10 and up.
|
| Customer Reviews: Read 20 more reviews...
Completely Broken Combat August 7, 2008 I have to say that I only got a few hours into this game, and that the gameplay may improve later on, but the basic fundamentals are clumsy, unintuitive, childish, and, above all, lacking in any kind of strategy. It's like an RTS for 6 year olds; all you do is pump out disposable monster units, select your mob, and tap a spot near the enemy. If you want a real RPG get final fantasy III or IV; if you want a good strategy rpg get tactics ogre advance or FF tactics. Stay away from this, please.
Unimpressive Piggy-Back Title for the DS August 2, 2008 I'll admit it, Square has an interesting idea here, brining a Real-Time Strategy title into The FF series. However, original ideas take time and money to develop fully, and it is obvious from this outing that Square has cut all the corners it could in this title, and again fails to take the DS seriously as a platform.
I have a deep love for all things Tactics on any platform, finding the character crafting and battle system to be deeply engrossing, allowing an excellent level of control and customization. I was excited to try out a Final Fantasy title that owes so much to tactics and even includes a crafting system for custom weapons! Boy was I in for a surprise...
The critical flaw with this game is that Square hasn't taken the time to fine-tune the RTS system. In an RTS game, the player needs to feel like a commander - the more accurately commands can be given, the better the game feels. RTS games have come a long way from the days of Warcraft I, but FF12RW is a serious step back. Nothing can turn you off a game like poor character AI, and nothing is more frustrating than watching your most powerful units (which are also the largest and most cumbersome), get stuck behind a couple of grunts, or watching your healer wander off to heal someone on the other side of the map - right into a group of enemies. I'd say about 90% of the time I found assigning units to separate tasks far too unwieldy and just used the all powerful 'X' (select all) button to get things moving.
I will admit that the crafting system is fun the first couple of times you make an item - and the 'questions' involved are downright hilarious. However, the only real choice for crafting items is in using low/medium/high quality ingredients - this determines the amount of stat bonus - and nearly all the items crafted are also readily available for good 'ol gil at the store. There's nothing about this system exciting enough to get you out hunting for ingredients most of which you just happen to come upon in the course of completing missions.
If this were the only obvious place I could see square taking shortcuts, I might be able to forgive a poor RTS system - so much of a FF game is in the graphic and storytelling. However, these also fall far short of Square's usual standards. The video is beautiful, of course, but I began to realise about halfway through the game that there is no video at all of either the "judge of wings" - the main bad guy, or the aegyl, the new race that story revolves around. Of course, there is plenty of stock footage of the characters out of FF12, but the only new model Square's team has put together for this is the titular airship, which is of course featured heavily in much of the promotional material. The rest of the game smacks heavily of repetition as well. You will find yourself fighting the same boss (under different names) half a dozen times at least, and the sprites for most of the enemies look like they were pulled directly from FF Tactics Advance.
There are some cool fearures to the game, and it is definitely fun to see all the references to Final Fantasy 12 thrown in there, but in the end, this game feels like Square trying to squeeze a little more mileage out of Vaan, Balthier, and the rest, rather than the broad epics they usually produce. If you're looking for a DS game that lives up to the usual standard of Square quality without relying on their past successes, check out "The World Ends With You." It's clearly designed from the ground up for the DS and has a great story that will keep you guessing!
Quite fun July 7, 2008 If all the low reviews are from people who were expecting a traditional final fantasy game then they are irrelevant, no? It's not good to review a game based on what you wanted it to be. I am prepared to give you an unbiased review. Do you like real time strategy, do you like final fantasy? If yes yes than this game is for you. if you played heroes of mana and are scared of the idea of another real time RPG from Square-Enix, don't worry they got it right this time. The game offers a continuation of the story form Final fantasy 12. Once you get used to the game mechanics and understand them you will enjoy this game. The game has a leveling system and skills. You learn enw skills as you go and you find new equipment etc. you can play the same level more than once in order to level some more which is helpful and usefull. The game can be quite difficult. Careful planning of how to use your units is required, so if you are a strategy buff you will like that part of the game. Look it's good ok. Play it.
High Expectations June 18, 2008 0 out of 4 found this review helpful
After purchasing and beating Final Fantasy III, I was excited to finally buy this one. I figured the storyline would be along the same line as Final Fantasy III, but it was confusing and totally different. They constantly introduced new parts of the story, and even at the end of chapter 9, I have no idea why I'm still battling. The graphics are crap compared to Final Fantasy III. Square Enix should stick to designing the characters as 3-d chibis, not pixeley squares designed to look like characters. Also, the controls are whacked and the things ment to help you don't make sense at all. Overall, super research the next final fantasy game you plan on buying, because you never know what you're gonna get.
Snoozefest June 13, 2008 0 out of 2 found this review helpful
I am a devout Final Fantasy fan, and I loved XII, so this games was a HUGE disappointment for me. The plot and character motivations are flimsy, so I'm not really sure why I'm fighting in the first place. But even worse, the combat style is terribly boring! You spend lots of time and energy putting together your own personal army of summoned creatures, but if you think you'll be able to keep them alive, think again. The battles become these big lumps of chaos, and it's difficult to precisely target characters, so healing is a pain. Even your main characters are almost impossible to keep alive for long. And everyone moves soooo slooooowlyyyyyy. This game put me to sleep. Square Enix, you can do better!
|
|
|
|
Web Hosting & Domain Registration | |