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Nervous Brickdown | 
| From: Eidos Interactive Category: Video Games
List Price: $19.99 Buy New: $18.98 You Save: $1.01 (5%)
New (7) Used (4) from $15.98
Avg. Customer Rating: 9 reviews Sales Rank: 9542
Platform: Nintendo Ds ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 2 Dimensions (in): 5.4 x 4.9 x 0.6
MPN: 40045 Model: 40045 UPC: 788687400459 EAN: 0788687400459 ASIN: B000PE0F42
Release Date: June 26, 2007 Availability: Usually ships in 1-2 business days Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.
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| Features:
| • | Fun for everyone. Just pick-up and play. It all begins with a paddle, ball, and bricks. This is a retro gamers delight and for gamers of all ages. | | • | Creative and crazy: 135 levels across 10 creative game worlds of creative, addicting, and playful gaming | | • | And crazier: Doodle and draw paddles with the Stylus, blow the ball into bricks, blow bricks into balls, discover hidden levels, and more. | | • | Wireless multi-player -- Two players can compete in wireless mode, using one game cartridge. | | • | Only for the Nintendo DS game system |
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| Editorial Reviews:
Product Description Nervous Brickdown is 135 levels of fun that breaks the mold of breakout games Features a rich variety true pick-up and play gaming. Start with a juiced up version of the classic and then watch out! Play 10 creative game worlds. Enter jungles, oceans, haunted houses, golf courses and more where paddles become submarines and rockets ships; bricks become ink spots and monkeys. Also features hidden levels, power-ups, and a frantic two-player game.
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| Customer Reviews: Read 4 more reviews...
Frustrating!! May 28, 2008 It's just like Break Out. So don't expect too much. But the DS version has added enough to make it fresh and fun. If you aren't the best at Break Out, prepare to get stuck. A lot. I get very frustrated with this game and have to put it down or I will throw my DS. I don't have the most patience, so maybe it's just me. Other then the frustration level, this game has enough to keep you busy for awhile. The $19.99 price tag makes it even more sweet. If you like puzzle games, Nervous Brickdown is a must have for your DS collection.
Interesting and colorful! May 22, 2008 1 out of 1 found this review helpful
Colorful worlds and challenging at times, Nervous Brickdown is not too easy that bore you or too hard that frustrate you. I consider this game to be highly addictiveand an excellent time killer. For those of you who likes the classic Breakout, get it!
Blockbuster-type genre fans will LOVE this... February 27, 2008 2 out of 2 found this review helpful
If you like the brick breaking blockout type game genre, you will love this game. The touchscreen brings to the game the ease of moving the paddle that you've always wanted. The different types of games involved branch out from the basic genre of 1-paddle in a fixed line into sometimes multiple paddles, being able to LEAVE the paddle and just bust things yourself, 3-d movement, and much more. I only give this 4 stars because you NEED to like this genre to like this game, but if you've ever spent way too much time breaking bricks with little bouncey balls, this is TOTALLY your game!
Colorful and challenging February 2, 2008 2 out of 3 found this review helpful
I love the vibrance of this game. It is quite a bit like super breakout, but it is more difficult. There are different levels to earn and play. It is nice for a change of pace, however I find myself putting it down about 15 min. after I pic it up as I get fed up with it quickly.
Nervous Letdown January 22, 2008 3 out of 4 found this review helpful
I keep hoping that someday, someone will release another Breakout-type game as good as the all-time (and extremely underrated) masterpiece Thunder and Lightning, made in 1990 for the NES. This is not it.
The graphics and gameplay in two of the four "worlds" initially open, Pow and Ghost, are fine. However, the boat and the school assignment worlds are silly and have repetitive, uninteresting game play.
Also, there is no comparison between the quality of the game structure of this vs. Thunder and Lightning. In the older game, the types and spacing of the power-ups made each level a new experience each time you played it, and also gave you a reasonable chance of occasionally making it far into the game. The game was continuous, so you had more of a definite objective than you do here.
No one should attempt to make a new Breakout-type game without studying, and, I would say, imitating Thunder and Lightning.
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