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Star Wars:Battle Of Naboo N64

Star Wars:Battle Of Naboo N64
From: Lucas Arts Entertainment
Category: Video Games

Buy Used: $3.56

Qty 1 In Stock


New (9) Used (13) Collectible (1) from $3.56

Avg. Customer Rating: 4.0 out of 5 stars 26 reviews
Sales Rank: 10550

Platform: Nintendo 64
ESRB: Teen
Media: Video Game
Operating System: Nintendo 64
Shipping Weight (lbs): 0.2
Dimensions (in): 7 x 5 x 1.3

MPN: Unknown
UPC: 023272656591
EAN: 0023272656591
ASIN: B000056FLI

Availability: Usually ships in 1-2 business days

Similar Items:

  • Star Wars: Rogue Squadron
  • Star Wars: Shadows of the Empire
  • Expansion Pak For Nintendo 64
  • Star Wars Racer Episode One
  • Perfect Dark

Editorial Reviews:

Amazon.com Review
Running on an enhanced Star Wars: Rogue Squadron engine, the nice game developers at Factor 5 have taken one last stab at the aging Nintendo 64 system with yet another entry into the wide world of Lucas. At times fun, but at more times frustrating, Star Wars: Episode I, Battle for Naboo has plenty going for it. Unfortunately, these good deeds are deeply overshadowed by a darker side.

Were you one of the millions who enjoyed the very popular Rogue Squadron? If you were, then get ready for more of the same, only this time wrapped around a lucrative Episode I license. This should appeal to newly christened fans and hardball line campers alike, as there's more of a concrete story line to follow than in the sidelined plot of RS.

Just as in the aforementioned classic, Battle for Naboo revolves around the collection of gold medals. New vehicles abound, and there's more than enough variety in the game's locales. The ability to switch craft at any time during the missions doesn't hurt the replay factor, either. If you discover the flash speeder doesn't have enough firepower to finish off that AT-AT tank, you can simply enter a different hanger and take control of a police cruiser.

The graphics are astounding, even better than what RS showcased. The game displays fantastic details everywhere--even the explosions are incredible. The sound, though, is very disappointing, especially when you consider that Factor 5 is behind the scenes. To the curious, Factor 5 has been one of the pioneers of gaming audio for a while now; the company was even chosen to helm the sound capabilities of Nintendo's next-generation GameCube console. With all of Factor 5's credentials, one might expect stellar sound. In many instances, the sound comes out muffled and the voice-overs are distorted.

The control and maneuvering should have been given more fine-tuning as well. This type of game relies on precise controls, but Battle for Naboo suffers from some sloppy movements and inaccurate targeting problems. This, combined with simplistic backgrounds and missions that are too straightforward, helps deflate what could have been a great game into a mere OK title. There's plenty of replay value here, but this game's certainly not for everyone. --Todd Mowatt

Pros:

  • High replayability
  • Large variety of ships and locales
  • Impressive graphics
Cons:
  • The sound is muffled and the voice-overs are distorted
  • Imprecise controls


Amazon.com Product Description
Drawing from the plot line of Star Wars Episode I: The Phantom Menace, Star Wars Episode I: Battle for Naboo has you battling the evil Trade Federation while the planet of Naboo--and the lives of its inhabitants--hangs in the balance. While they have strength and firepower on their side, you have the insurgent's set of skills--namely, sabotage, espionage, and guerrilla tactics. You've got some nifty weapons, too. The game encompasses 16 levels in which you'll battle the Trade Fed baddies in the air, on the water, and across the land, in a variety of vehicles.

Product Description
Running on an enhanced Star Wars: Rogue Squadron engine, the nice game developers at Factor 5 have taken one last stab at the aging Nintendo 64 system with yet another entry into the wide world of Lucas. At times fun, but at more times frustrating, Star Wars: Episode I, Battle for Naboo has plenty going for it. Unfortunately, these good deeds are deeply overshadowed by a darker side.

Were you one of the millions who enjoyed the very popular Rogue Squadron? If you were, then get ready for more of the same, only this time wrapped around a lucrative Episode I license. This should appeal to newly christened fans and hardball line campers alike, as there's more of a concrete story line to follow than in the sidelined plot of RS.

Just as in the aforementioned classic, Battle for Naboo revolves around the collection of gold medals. New vehicles abound, and there's more than enough variety in the game's locales. The ability to switch craft at any time during the missions doesn't hurt the replay factor, either. If you discover the flash speeder doesn't have enough firepower to finish off that AT-AT tank, you can simply enter a different hanger and take control of a police cruiser.

The graphics are astounding, even better than what RS showcased. The game displays fantastic details everywhere--even the explosions are incredible. The sound, though, is very disappointing, especially when you consider that Factor 5 is behind the scenes. To the curious, Factor 5 has been one of the pioneers of gaming audio for a while now; the company was even chosen to helm the sound capabilities of Nintendo's next-generation GameCube console. With all of Factor 5's credentials, one might expect stellar sound. In many instances, the sound comes out muffled and the voice-overs


Customer Reviews:   Read 20 more reviews...

3 out of 5 stars Better than Rogue Squadron, Still Not Great   January 19, 2006
 1 out of 1 found this review helpful

I played this game a couple of years ago, and beat it. I enjoyed it the best I could, but I couldn't help feeling that is wasn't that fun. It was basically an updated version of Rogue Squadron, "with better graphics and new campaigns."

If you have an N64, these graphics will amaze you, as they are better than any other N64 game, "except for Mario 64."

In the end, this is a decent game, just not the best.



2 out of 5 stars Fans of Rouge Squadren might NOT like this game at all   March 24, 2005
 2 out of 2 found this review helpful

After reading a lot of the reviews here, it convinced me that this next version of Rouge Sqaudren was just as good, or even, better then Rougue.

Well, I've played Rougue Squadren many, many times, again and again over the years.. and I just recently bought this game expecting a game thats just as good, but I have been let down dramaticly.

First off. You need to know passwords to access things to help you to get through a lot of the levels, it's too hard without them. The game play is sluggish at times, but a lot of the feel of R.S is lost in this version. There is no veiw from inside the cockpit in this one either.

Secondly, there is hardly any ships you can use. Even when you unlock all the crafts, there is only the Naboo fighter (which is in Rouge Squadren if you use the code to unlock it) and it's just the same as an X-wing. There is a Naboo Bomber. Which is just like the bombers in R.S only it's a four engine Naboo plane, very slow, hard to monover and almost useless at times. There is a Naboo Police fighter or something that is just a Blue Naboo fighter with less capabilities, you can also unlock the Sith fighter, which is probably the best one to use on mission thats you can use it in. On other levels there is ones where you use Speeders, there's 3 speeder roughly the same with diffrent speeds and guns but all handle about the same, plus you can unlock an ATT tank which is fun, but not helpfull in some areas. And there is a boat sort of thing you use on a couple of water levels. This game lacks fun with the ships because most of them are the same with different speeds.. at least R.S you knew which ship was best for what and could use them on most missions, this one has a few levels where you can use ships, but without codes you can only use 1 per level, and when you get the medals you can have about 3 to choose a level, or 4 if you have codes.

Gaining medals in this one blows, because in R.S you needed the infinitie lives code to win, but in this one you still have to have 3 lives left to achieve it, because even tho you wont get a game over, the end stats still say you crashed or died -3 times, which makes it annoying to stay alive and not commit suicide to get your rockets, or missles back to hom ein on enemys for a much easier and quicker win.

When reading things here I thought when they said you could change ships during a mission meant during the game at any time, but thats not the case at all. In a couple of the missions you start off with a ground patrol, or a flight patrol and find your way to a hanger and THEN you select what craft you want to continue the mission with. That idea is ok, I guess.. but doesnt make this game better then R.S.

It's very hard to see vice droids when your shooting at them. They blend in with the back ground color, and there not easy to target for some reason untill your up close to them.

The 3 bonus missions arnt much, the most fun I had on one of the missions was the last one, the battle above Naboo. You have to take out the sheilds and radars of that ship Aniken blows up from the inside. It's short, but not too bad.

There are a few changes from R.S, but this one is a downfall compared to it. It's not as much fun, there not enough crafts, it would have been nice for codes to enable the Falcon or Tie Fighter or X-wings or something... it's imposible to get the medals above the Gold rank.

This game lacks the fun and adventture the last one had.



4 out of 5 stars Love it!   May 24, 2004
 1 out of 1 found this review helpful

I am really getting into this game! I like the missions a lot. The strategy is like Rogue: you need to pay attention to what your friendly ships doing, you have to pay attention to what they're saying, and you have to pay attention to the mission objectives. Escorting convoyes, freeing prisoners, locating a downed ship are some objectives you have to complete. The variety of ships and changing vehicles mid-mission does add a lot to it. Nice movie sounds - hum of the STAP, Episode 1 droid (Federation Droid Army) voices. Effects - firing though a canyon echoes everywhere. Stereo - Droid ships passing by pan L-R in stereo. Lighting effects - firing laser through dark canyon lights it up as it passes through (like Forsaken 64). Varied vehicles - each handle and fire differently. Approximately same difficulty, style and just as fun as Rogue. A 50/50 blend of land and air vehicles is a primary difference (Rogue was all air combat). The AI is the same as Rogue, the Droid ships are flying on invisible roller coaster rails, just manuever behind them and blast away. Beautiful scenary. Control of the Naboo ship in the outer space missions - a little confusing at times. I think any fan of Episode 1 and/or Rogue Squadron will like this game. If you watch the first half hour of Phantom Menace again, it's neat to see how this game expands on the story of the Trade Federation occupation of Naboo. Very cool!


5 out of 5 stars Battle For Naboo   December 14, 2003
 3 out of 3 found this review helpful

This is an exelent game,if you like being in ground speeders.It is very similar to Rouge Squadron.You go into space,something new if you played Rouge Squadron.It has exelent graphics.


5 out of 5 stars The DEFINITIVE Episode One game   July 14, 2002
 3 out of 4 found this review helpful

In the vein of Rogue Squadron, Battle For Naboo leads players on an action-packed adventure as they go behind-the-scenes of Episode One: The Phantom Menace. What happened after Queen Amidala left Naboo? Where was the notorious Camp 4, and what were they doing to the prisoners there? How did the Naboo resistance survive until Amidala returned? All these questions are answered in the best Episode One-licensed game ever made.

The game pushes the now-dated Nintendo 64 hardware to its limits. Gone is the claustrophobic fog that surrounded the player in Rogue Squadron, replaced with an ever-expanding horizon. Dozens of enemy (and friendly) ships can fly overhead at any given time, while turrets and missile launchers fire off their rounds, objects explode, and civilians run around for help. Through all this the game never stutters or slows down, and everything that happens looks smooth and natural.

The audio, again, also pushes the N64 hardware. Everything happens in surround sound, so you'll hear lasers zip past your craft or enemies explode behind you. All the memorable tracks from John Williams' score have been faithfully reproduced, and sound remarkably similiar to the real thing. Lots of dialogue and sound effects have been squeezed into the cartridge, including a hidden bonus which contains audio commentary from the creators of the game.

Battle For Naboo draws players in with an involving story and excellent gameplay. Players start out on the run from the Trade Federation, then slowly gather allies, rescue civilians, go off on side quests, and return to destroy the droid control ship, just like in the movie. Lots of different vehicles are provided, including land, sea, and air, and players can occasionally alternate between vehicles in mid-mission, mixing up the action. Mission objectives range from hit-and-run missions to protecting convoys and land targets. The missions are slightly easier than Rogue Squadron, but the general difficulty level, especially if you're trying for a gold medal, is still high, and the learning curve easily takes players from novice to sharpshooter. It's almost impossible to describe the fun of saving your buddies by bombing an enemy convoy, destroying a swarm of fighters with a single cluster missile (1 missile splits into 7 homing ones), or making a harrowing escape from a prison camp. This is the stuff Star Wars is made of.

Battle For Naboo is the best Star Wars game on the N64, and the best Episode One licensed game. Even if you were disappointed by the poor games and overhype of The Phantom Menace, or if you've moved on to Gamecube, pick up this game if you come across it. You won't be disappointed.

Qty 1 In Stock


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