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Tecmo Bowl: Kickoff | 
| From: Tecmo Category: Video Games
List Price: $29.99 Buy New: $24.94 You Save: $5.05 (17%)
New (21) from $24.94
Avg. Customer Rating: 3 reviews Sales Rank: 534
Platform: Nintendo Ds ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0 x 0
MPN: 1056 Model: TCM1056 UPC: 018946010564 EAN: 0018946010564 ASIN: B00198PO6W
Release Date: November 11, 2008 (New: Last 30 Days) Availability: Usually ships in 1-2 business days
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| Features:
| • | Customize your team: Choose your team colors, emblems, player names, team cities and abilities. | | • | Wi-Fi and Wireless Multiplayer: Play against your friends across the country or across the room. | | • | Cut-scenes: All-new cut-scenes showing off the dramatic presentation of various plays | | • | Customizable Playbook: Choose four running and four passing plays to your liking | | • | Stylus Control: Feel the action as you use the stylus to control your player |
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| Editorial Reviews:
Product Description Play the classic, over-the-top, all-American football game that enables players of all levels to engage in a fun filled, fast paced, arcade style of football. With Tecmo Bowl: Kickoff, you can choose from 32 different teams across the country, then tactically use over-the-top plays to take over a game. Play against friends across the country or across the room in wireless local and online multiplayer matches.
Customizable Playbook - Prepare for gridiron greatness by customizing your playbook Music and Sound Effects - Turn up the heat on your opponent as you play the game to rock ?n' roll remixes of the most memorable tunes in football gaming history
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| Customer Reviews:
Fumbles at the goal line... December 2, 2008 1 out of 1 found this review helpful
Let me first say that if you're a newcomer to the Tecmo Bowl franchise, and you're looking for a football experience similar to Madden or NCAA, look elsewhere. This isn't for you. Tecmo Bowl Kickoff is a game that will pull at the heartstrings of gamers like myself--adults who grew up playing the original Tecmo Bowl or Super Tecmo Bowl on the NES or SNES, respectively.
For those gamers, I'm sure this game has been on your radar. So how does it stack up? Let me start off with the bad. This game is not NFL licensed, so forget about playing your favorite teams with all the marquee players. There are 32 teams in two conferences divided across four divisions, and you can customize names and uniform colors, so you can recreate your teams and rename the players to match, but that's a lot of work to do right off the bat.
Next off, and this one was a big no-no for me, you can't track your players' stats. You can't access your individual player's stats to see how many yards they've run, TDs they've thrown, or ANYTHING. The only way you'll see that is if you're in the top 20 in the league's ranking. The best you can do is you can track your overall team's basic numbers in a VERY confusing to read chart.
Finally, some of the menu/displays are just weird or don't even make sense. One instance is that there is no way to figure out if you're five yards or fifty from the goal if you're going for a field goal--it doesn't show--or if it does, it's hidden in a strange, confusing interface. Another example of strangeness is that in the defense leaderboard, it shows the teams with the most yards. WHAT? If you're the top defense, you should be the team who's give up the LEAST yards.
Even with all these negatives, for people like me, Tecmo Bowl is still a ton of fun to play. The zig-zag running technique still works. There are still the same four running and four passing plays. The cheesy cutscenes still flash across the screen. While you're playing this, you'll be brought back to those days after school, when you were firmly planted in front of your TV, cursing the impossible interceptions and smiling as you sack the QB for the tenth time in a game.
It maintains the original look and feel of its predecessors, but it unfortunately does not add anything, and in fact, loses some of what made the original games so much fun. If you enjoyed the original games for the simple gameplay, then you'll really be in heaven, but if you are like me, and loved all the stats, you'll be disappointed. Overall, a good effort, and it gets three stars just for the nostalgia, but fumbles the ball with the loss of the biggest and best features of the original.
A Few Issues November 27, 2008 4 out of 4 found this review helpful
i played tecmo super bowl back in the day like it was the only video game ever made. so when i heard that tecmo bowl had come out on the DS i was ecstatic.
Its a fun game. . .but there are some issues that i would like to point out. . . 1) for some odd reason you cannot see ALL your individual season player stats. . . you can only see your overall team stats and your player stats if he is in the top 25 (or so) of the entire league. This is annoying because i used to get a kick out of just running through the season stats of all my players, even backups that ran the ball maybe a handful of times. this seems so simple but yet its missing. . 2) the cursor for passing the ball is very difficult to distinguish . . . on passing plays, all receivers have a tiny white cursor above their heads. . . when you pick a receiver to throw to this white cursor becomes slightly bigger but hardly enough to distinguish. this is annoying when trying to get out of the grasp of a linemen. 3) not really a big deal, but when they say they used tecmo super bowl as the template they were not kidding. . .gameplay is the same, like the annoying nose tackle diving sack. . . even the playbook has the exact same plays. 4) menus are confusing and take some time to get used to. Given they used the same format as tecmo super bowl i dont understand why they couldn't just have used the same or similar menus.
overall its a fun game though. . . i would give it a 6 out of 10.
Return of the greatest of all football games November 26, 2008 5 out of 5 found this review helpful
A dorm room football phenomenon emerges from the backfield in the form of "Tecmo Bowl Kickoff." A double-reverse throwback that sheds decades of technological advances as a running back would defenders, the game is an effort to recover fumbles made by today's over-serious gridiron grinders.
With circa-1991 graphics, a side-scrolling, broadcast-style point of view, quarterbacks who can launch 120-yard bombs and lead blockers who can send linebackers tumbling backward, "Kickoff" recaptures the off-kilter Japanese charm of the seminal "Tecmo Super Bowl." Developed by an American team, "Kickoff" recaptures the old game's incongruous quirks without making them overly cheesy. Static cinematics, which punctuate big plays, are good for constant chuckles.
"Kickoff" is no threat to EA's "Madden" hegemony, with its 4.5 million in 2008 sales as of late September, and exclusive NFL license. But a few minutes with the game and its silly thrills may have old-school players declaring "Kickoff" has the exclusive license on over-the-top football fun.
The template, "Tecmo Super Bowl," is the 1991 NES and Super Nintendo title that remains popular as PC-downloadable bootlegs and mods.
Players who squint hard at the new game might trick themselves into thinking they're playing a portable version of the original game, but the myriad adjustments become clear when you start to play.
Touch-screen controls are interchangeable with traditional D-pad and button-presses. Savvy players will use a combination of the two, using the stylus for pinpoint passes and player direction, with a point-and-touch guidance of "The Legend of Zelda: Phantom Hourglass" while switching to button-mashing to break tackles.
Legacy exploits, including an old dirty trick that let unscrupulous players use the nosetackle to dive through the line and instantly sack the quarterback, have been benched. Devotees will be happy to hear that the ludicrous yet skill-oriented tactic of zig-zag running is still there.
A season mode allows players to guide one or several teams through a preset schedule, through the playoffs and ultimately the Tecmo Bowl championship. In-season trades are available but there's no true franchise mode.
Game runs an end-around on EA's license, copying the league's 32-team, 8-division structure and replicating nearly all of the NFL team's cities, going so far as to echo current teams' play styles, strengths and weaknesses. Obsessive players can take the similarities to the real thing several steps further by editing team playbooks, colors, logos, player names and attributes.
Online competition lets gamers lock facemasks with friends via the tedious Nintendo-specific ritual of swapping friend codes, or take the field against all comers via the matchmaking system. The fluctuating skill levels ratings, which rise or fall after each game depending on the result and opponent's rating, echo the "Mario Kart Wii" and "Tetris DS" setups. The lack of online voice chat is disappointing, although sadly understandable given how few DS games have taken advantage of the system's capability.
Taking on human opponents, either online or via local wireless, is necessary because artificial intelligence is so lacking. Computer-controlled teams will kick for one point when down by two, mismanage the clock during tight games and make moronic play choices.
Even in a succession of blowouts against the computer, the game remains fun and compelling, tugging at your jersey for one more scamper on the playground. In the arena of compelling gameplay, "Tecmo Bowl Kickoff" scores an electrifying touchdown.
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